public static void SetGlobalMatrixArray
(string propertyName,
Matrix4x4[] values);
public static void SetGlobalMatrixArray
(int nameID,
Matrix4x4[] values);
説明
すべてのシェーダーに適用されるグローバルな Matrix 配列プロパティーを設定します
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).