Version: 5.4
public static void SetGlobalMatrixArray (string propertyName, Matrix4x4[] values);
public static void SetGlobalMatrixArray (int nameID, Matrix4x4[] values);

説明

すべてのシェーダーに適用されるグローバルな Matrix 配列プロパティーを設定します

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalMatrix.