This version of Unity is unsupported.

CommandBuffer.SetComputeConstantBufferParam

Declaration

public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size);

Declaration

public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size);

Declaration

public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size);

Declaration

public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size);

Parameters

computeShader The ComputeShader to set parameter for.
nameID The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.
name The name of the constant buffer in shaders code.
buffer The buffer to bind as constant buffer.
offset The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
size The number of bytes to bind.

Description

Adds a command to set a constant buffer on a ComputeShader.