| ClearCachedData | Clears all internally-cached data that was generated for the given shader, such as errors and compilation info. | 
      | ClearShaderMessages | Clear compile time messages for the given shader. | 
      | CompilePass | Request the Editor to compile the Shader Variant needed for the specific pass of the given Material. | 
      | CreateComputeShaderAsset | Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor. | 
      | CreateShaderAsset | Creates a new Shader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom shader generation tools in the Editor. | 
      | GetAllShaderInfo | Returns an array of ShaderInfo of all available shaders. That includes built-in shaders. | 
      | GetCallableShaderCount | Returns the number of callable Shaders defined whitin a given RayTracingShader. | 
      | GetCallableShaderName | Returns the name of a user-defined callable Shader from within a RayTracingShader. | 
      | GetCallableShaderParamSize | Returns the parameter size of a user-defined callable Shader from within a RayTracingShader. | 
      | GetComputeShaderMessageCount | Returns the number of errors and warnings generated by the Unity Shader Compiler for the given ComputeShader. | 
      | GetComputeShaderMessages | Returns each error and warning generated by the Unity Shader Compiler for the given ComputeShader. | 
      | GetCurrentCustomEditor | Gets the current custom editor for the shader you pass in.Depending on the render pipeline asset assigned in your Graphics Settings, the custom editor can change if the shader has a different custom editor for one or multiple render pipeline assets. | 
      | GetCustomEditorForRenderPipeline | Gets the shader's custom editor class name for a specific render pipeline asset type. | 
      | GetMissShaderCount | Returns the number of miss Shaders defined whitin a given RayTracingShader. | 
      | GetMissShaderName | Returns the name of a user-defined miss Shader from within a RayTracingShader. | 
      | GetMissShaderRayPayloadSize | Returns the ray payload size of a user-defined miss Shader from within a RayTracingShader. | 
      | GetPassKeywords | Gets the local shader keywords that are valid for a Pass within a particular shader. | 
      | GetPropertyCount | Get the number of properties in Shader s. | 
      | GetPropertyDescription | Get the description of the shader propery at index propertyIdx of Shader s. | 
      | GetPropertyName | Get the name of the shader propery at index propertyIdx of Shader s. | 
      | GetPropertyType | Get the ShaderProperyType of the shader propery at index propertyIdx of Shader s. | 
      | GetRangeLimits | Get Limits for a range property at index propertyIdx of Shader s. | 
      | GetRayGenerationShaderCount | Returns the number of ray generation Shaders defined whitin a given RayTracingShader. | 
      | GetRayGenerationShaderName | Returns the name of a user-defined ray generation Shader from within a RayTracingShader. | 
      | GetRayTracingShaderMessageCount | Returns the number of errors and warnings generated by the Shader Compiler for the given RayTracingShader. | 
      | GetRayTracingShaderMessages | Returns each error and warning generated by the Shader Compiler for the given RayTracingShader. | 
      | GetShaderData | Get the shader data for a specific shader. | 
      | GetShaderInfo | Gets ShaderInfo for the given shader. | 
      | GetShaderMessageCount | Returns the number of errors and warnings generated by the Unity Shader Compiler for the given Shader. | 
      | GetShaderMessages | Returns each error and warning generated by the Unity Shader Compiler for the given Shader. | 
      | GetShaderPlatformKeywordsForBuildTarget | Gets the platform keywords for a shader, given a shader compiler platform, build target, and optional graphics tier. These platform keywords are necessary to properly compile a shader for a given target. | 
      | GetTexDim | Gets texture dimension of a shader property. | 
      | HasProceduralInstancing | Determines whether the specified Shader contains a valid Procedural Instancing variant. | 
      | IsPassCompiled | Checks if the Shader variant for the given pass in the Material has already been compiled. | 
      | IsShaderPropertyHidden | Returns true if the shader propery at index propertyIdx is hidden with the [HideInInspector] attribute in the shader code. | 
      | IsShaderPropertyNonModifiableTexureProperty | Is the shader propery at index propertyIdx of Shader s a NonModifiableTextureProperty? | 
      | PassHasKeyword | Checks whether a local shader keyword is valid for a Pass within a particular shader. | 
      | RegisterShader | Register a user created shader. | 
      | RestoreAsyncCompilation | Restores the previous Shader compilation mode in this CommandBuffer scope. | 
      | SetAsyncCompilation | Adds shader compilation mode command in the CommandBuffer. | 
      | ShaderHasError | Checks if a shader has any compilation errors. Ignores warnings. | 
      | ShaderHasWarnings | Checks if a shader has any compilation warnings. Ignores errors. | 
      | UpdateShaderAsset | Replaces the existing source code in the specified shader with the source code in the supplied string. |