Version: 2019.2
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ShaderUtil.UpdateShaderAsset

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public static void UpdateShaderAsset(Shader shader, string source, bool compileInitialShaderVariants);
public static void UpdateShaderAsset(Shader shader, string source);

Parameters

sourceA string that contains a shader written in ShaderLab code.
compileInitialShaderVariantsSet to true to compile the ShaderLab code contained in the source string; otherwise false.
shaderThe Shader to update.

Description

Replaces the existing source code in the specified shader with the source code in the supplied string. The override provides a boolean that specifies whether the shader should be recompiled.