Version: 2019.2
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  • C#

SceneVisibilityManager.Hide

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public void Hide(GameObject gameObject, bool includeDescendants);
public void Hide(GameObject[] gameObjects, bool includeDescendants);

Parameters

gameObjectGameObject to hide.
gameObjectsArray of GameObjects to hide.
includeDescendantsWhether to also hide descendants.

Description

Hides a GameObject, or an Array of GameObjects, and their descendants.


public void Hide(SceneManagement.Scene scene);

Parameters

sceneScene containing GameObjects to hide.

Description

Hides all GameObjects in a scene.