Representation of a Position, and a Rotation in 3D Space
This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.
identity | shorthand for pose which represents zero position, and an identity rotation |
forward | Returns the forward vector of the pose |
position | the position component of the pose |
right | Returns the right vector of the pose |
rotation | the rotation component of the pose |
up | Returns the up vector of the pose |
Pose | Creates a new pose with the given vector, and quaternion values. |
GetTransformedBy | Transforms the current pose into the local space of the provided pose |
Did you find this page useful? Please give it a rating: