Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Pose

struct in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Representation of a Position, and a Rotation in 3D Space

This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.

Static Properties

identityshorthand for pose which represents zero position, and an identity rotation

Properties

forwardReturns the forward vector of the pose
positionthe position component of the pose
rightReturns the right vector of the pose
rotationthe rotation component of the pose
upReturns the up vector of the pose

Constructors

PoseCreates a new pose with the given vector, and quaternion values.

Public Methods

GetTransformedByTransforms the current pose into the local space of the provided pose

Did you find this page useful? Please give it a rating: