public static bool sRGBWrite ;


レンダリング中に Linear から sRGB に色変換を実行するかどうか制御します。

This property is only relevant when Linear Color Space rendering is used. Typically when linear color space is used, non-HDR render textures are treated as sRGB data (i.e. "regular colors"), and fragment shaders outputs are treated as linear color values. So by default the fragment shader color value is converted into sRGB.

See Also: Linear Color Space, RenderTexture.sRGB, RenderTextureReadWrite, PlayerSettings.colorSpace.