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|world||NavMeshWorld object used as an entry point to the collection of NavMesh objects. This object that can be used by query operations.|
|allocator||Label indicating the desired life time of the object. (Known issue: Currently |
|pathNodePoolSize||The number of nodes that can be temporarily stored in the query during search operations. This value defaults to 0 if no other value is specified.|
Creates the NavMeshQuery object and allocates memory to store NavMesh node information, if required.
A node pool is necessary only for pathfinding operations (
GetPathResult ). If the number of NavMesh nodes that this object can process is too small, the operation returns a PathQueryStatus.OutOfNodes status flag.