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Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQuery Constructor

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public NavMeshQuery(world: Experimental.AI.NavMeshWorld, allocator: Unity.Collections.Allocator, pathNodePoolSize: int)
public NavMeshQuery(Experimental.AI.NavMeshWorld world, Unity.Collections.Allocator allocator, int pathNodePoolSize);

Parameters

worldNavMeshWorld object used as an entry point to the collection of NavMesh objects. This object that can be used by query operations.
allocatorLabel indicating the desired life time of the object. (Known issue: Currently allocator has no effect).
pathNodePoolSizeThe number of nodes that can be temporarily stored in the query during search operations. This value defaults to 0 if no other value is specified.

Description

Creates the NavMeshQuery object and allocates memory to store NavMesh node information, if required.

A node pool is necessary only for pathfinding operations (BeginFindPath, UpdateFindPath, EndFindPath, GetPathResult ). If the number of NavMesh nodes that this object can process is too small, the operation returns a PathQueryStatus.OutOfNodes status flag.

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