Version: 2023.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQuery Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public NavMeshQuery(Experimental.AI.NavMeshWorld world, Unity.Collections.Allocator allocator, int pathNodePoolSize);

Parameters

world NavMeshWorld object used as an entry point to the collection of NavMesh objects. This object that can be used by query operations.
allocator Label indicating the desired life time of the object. (Known issue: Currently allocator has no effect).
pathNodePoolSize The number of nodes temporarily stored in the query during search operations. The maximum number of nodes is 65,535. By default, if unspecified, the number of nodes is set to 0.

Description

Creates the NavMeshQuery object and allocates memory to store NavMesh node information, if required.

You must specify a pathNodePoolSize greater than 0 to use the NavMeshQuery object for pathfinding methods (BeginFindPath, UpdateFindPath, EndFindPath, GetPathResult ). If the node pool size for the NavMeshQuery object is too small, the pathfinding method returns a PathQueryStatus.OutOfNodes status. The range of pathNodePoolSize is 0 through 65,535.