Version: 2019.2
  • C#
Experimental: this API is experimental and might be changed or removed in the future.


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public Matrix4x4 PolygonWorldToLocalMatrix(Experimental.AI.PolygonId polygon);


polygonNavMesh node for which its owner's inverse transform must be determined.


Matrix4x4 Inverse transformation matrix of the surface owning the specified polygon.
Matrix4x4.identity when the NavMesh node is a NavMeshLink or an Off-mesh Link. See Also: NavMeshQuery.GetPolygonType.


Returns the inverse transformation matrix of the NavMesh surface that contains the specified NavMesh node (Read Only).

In contrast to NavMeshQuery.PolygonLocalToWorldMatrix the returned matrix can be used for transforming a world-coordinates position into the local coordinate system of the NavMesh surface owning the specified polygon.

Important: This method does not return the inverse position and orientation of a single NavMesh polygon. It returns the inverse position and orientation of the surface that owns the polygon.

Known issue: Identity matrix is returned instead of the actual inverse transform for NavMeshLinks that have been instantiated with a call to NavMesh.AddLink(linkData, position, rotation).