Version: 2019.2
  • C#


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public static string dataPath;


Contains the path to the game data folder on the target device (Read Only).

The value depends on which platform you are running on:

Unity Editor: <path to project folder>/Assets

Mac player: <path to player app bundle>/Contents

iOS player: <path to player app bundle>/<>/Data (this folder is read only, use Application.persistentDataPath to save data).

Win/Linux player: <path to executablename_Data folder> (note that most Linux installations will be case-sensitive!)

WebGL: The absolute url to the player data file folder (without the actual data file name)

Android: Normally it points directly to the APK. If you are running a split binary build, it points to the OBB instead.

Windows Store Apps: The absolute path to the player data folder (this folder is read only, use Application.persistentDataPath to save data)

Note that the string returned on a PC will use a forward slash as a folder separator.

For any unlisted platform, run the example script on the target platform to find the dataPath location in the debug log.

//Attach this script to a GameObject
//This script outputs the Application’s path to the Console
//Run this on the target device to find the application data path for the platform
using UnityEngine;

public class Example : MonoBehaviour { string m_Path;

void Start() { //Get the path of the Game data folder m_Path = Application.dataPath;

//Output the Game data path to the console Debug.Log("dataPath : " + m_Path); } }