The Edge Collider 2D component is a Collider you can use with 2D physics. The Collider’s shape is a freeform edge made of line segments that you can adjust to fit the shape of a Sprite graphic or other shape. The Collider’s start and end points do not need to meet and completely enclose an area (unlike the Polygon Collider 2D), and can form a straight line or other single edge shape.
プロパティ | 機能 |
---|---|
Edit Collider | Select the Edit Polyline button (polyline icon) to make the collider outline editable. See the Collider Shortcuts below for the shortcuts available when Edit Collider is enabled. |
Material | Select the Physics Material 2D for this Collider to determine how it interacts with other Colliders. |
Is Trigger | このプロパティを有効にすると、Colliderがトリガーとして動作します。 |
Used by Effector | このプロパティを有効にすると、アタッチされたエフェクター2DコンポーネントがこのColliderを使用します。 |
Offset X/Y | Collider のジオメトリをオフセットするための x/y 量を設定します。 |
Edge Radius | Collider のエッジを囲む半径を形成する値を設定します。これにより、角が丸くなった凸型のCollider 2Dが大きくなります。デフォルト値は0(半径なし)です。 |
Points | 生成されたコライダーの読み取り専用の情報。 |
Use Adjacent Start Point | Enable this property to calculate the collision response using the Adjacent Start Point to form the collision normal when a collision occurs at the Edge Collider’s start point. |
Adjacent Start Point X/Y | 隣接開始点のx/y座標を設定します。 |
Use Adjacent End Point | Enable this property to calculate the collision response using the Adjacent End Point to form the collision normal when a collision occurs at the Edge Collider’s end point. |
Adjacent End Point X/Y | 隣接する端点のx/y座標を設定します。 |
ショートカット | 機能 |
---|---|
頂点またはエッジをホールド&ドラッグします。 | 選択した頂点やエッジを別の位置に移動させます。 |
エッジ/辺に沿って任意の場所をクリックする | 辺に沿って空いているスペースをクリックして、新しい頂点を作成します。 |
Hold the Ctrl (Windows) or Command (macOS) key and select a vertex or edge. | 選択した頂点やエッジを削除します。 |
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