Unity supports many different types of assets.
For the full list of Unity’s built-in importers and supported file types and filename extensions, see built-in importers.
以下は、Unity を使い始める際に使用する可能性のある一般的なアセットの種類と、それらの使い方についてのリンクです。
タイプ | 説明 |
---|---|
3D モデルファイル | As Unity supports the FBX file format, you can import data from any 3D modeling software that supports FBX. Unity also natively supports importing SketchUp files. For a list of 3D modeling software that Unity supports, see Model file formats. 3D Model files can contain many types of asset such as meshes, animation, materials and textures. For more information about importing 3D model files, see Importing Models. Unity also supports SketchUp and SpeedTree formats. |
画像ファイル | Image files are imported as textures. Unity supports most common image file types, such as BMP, TIF, TGA, JPG, and PSD. If you save your layered Photoshop (.psd) files in your Assets folder, Unity imports them as flattened images. Read more about importing textures. |
オーディオファイル | Unity supports many audio file formats. It’s generally best to import uncompressed audio file formats such as wav or aiff, because during import Unity will apply the compression settings specified in your import settings. Read more about importing audio files. |
テキスト、HTML、XML、JSON | Unity では、ファイルから任意のデータをインポートすることができ、外部ソースのデータを保存利用することができます。これらはすべて、テキストアセットインポーター で処理されます。 |
プラグインとコード関連アセット | You can drop managed and native plug-ins into your Unity project as assets (such as .dll files) to expand the functionality of your game or app. Unity also supports assembly definitions to help you create and organize your scripts into assemblies. |
ネイティブアセット | There are a range of asset types which are native to the Unity Editor. You can create assets of these types using Editor features. When you create these, Unity saves the files which represent them as asset files in the Assets folder of your project. These include animations, curves, gradients, masks, materials, and presets. For the full list, see the NativeFormatImporter type in the Built-in Importer list below. |
Unity Package Manager (UPM) を通じて、プラグイン、ツール、ライブラリなどの様々なアセットを Unity に直接インストールできます。これらは新しいタイプのパッケージであり、Package Manager ウィンドウ から利用できます。一般的なパッケージの詳細については、Packages のドキュメントを参照してください。
ゲームを作成する際、Unity はアセットに関する多くのメタデータを格納します (インポート設定、その他のアセットへのリンクなど)。アセットを異なるプロジェクトに移して、これらすべての情報を維持したい場合、次のコンテナのうちの 1 つにアセットをエクスポートできます。
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