Time Manager
启动画面 (Splash Screen)

Player Settings

The Player Settings (menu: Edit > Project Settings > Player) let you set various options for the final game built by Unity. There are a few settings that are the same regardless of the build target but most are platform-specific and divided into the following sections:

  • Resolution and Presentation:屏幕分辨率和其他演示详细信息(例如游戏是否应默认为全屏模式)的设置。
  • Icon:桌面上显示的游戏图标。
  • Splash Image: the image shown while the game is launching.
  • Other Settings:平台特有的任何其他设置。
  • Publishing Settings:有关如何准备将构建的应用程序从应用商店或托管网页上进行发布的详细信息。

The general settings are covered below. Settings specific to a platform can be found separately in the platform’s own manual section.

See also Unity Splash Screen settings.

General Settings

属性: 功能:
Cross-Platform Properties
Company Name The name of your company. This is used to locate the preferences file.
Product Name The name that will appear on the menu bar when your game is running and is used to locate the preferences file also.
Default Icon The default icon that the application will have on every platform. You can override this for specific platforms.
Default Cursor The default cursor that the application will have on every supported platform. The supported platforms are PC, MAC and Linux standalone, WebGL, PS4, and Windows store.
Cursor Hotspot Cursor hotspot in pixels from the top left of the default cursor.
Time Manager
启动画面 (Splash Screen)