 
Global Illumination Profiler 显示实时全局光照 (GI) 子系统的统计信息以及在所有工作线程中消耗的 CPU 时间。GI 由 Unity 中的一个名为 Enlighten 的中间件进行管理。请参阅有关全局光照的文档以了解更多信息。
| Name | Description | 
| Total CPU Time | Total Enlighten CPU time across all threads. | 
| Probe Update Time | Time spent updating Light Probes. | 
| Setup Time | Time spent in the Setup stage. | 
| Environment Time | Time spent processing Environment lighting. | 
| Input Lighting Time | Time spent processing input lighting. | 
| Systems Time | Time spent updating Systems. | 
| Solve Tasks Time | Time spent running radiosity solver tasks. | 
| Dynamic Objects Time | Time spent updating Dynamic GameObjects. | 
| Time Between Updates | Time between Global Illumination updates. | 
| Other Commands Time | Time spent processing other commands. | 
| Blocked Command Write Time | Time spent in blocked state. | 
| Blocked Buffer Writes | Number of blocked writes. | 
| Total Light Probes | Total number of Light Probes in the Scene. | 
| Solved Light Probes | Number of solved Light Probes since the last update. | 
| Probe Sets | Number of Light Probe sets in the Scene. | 
| Systems | Number of Enlighten Systems in the Scene. | 
2017–08–30 页面已发布并只进行了有限的编辑审查
Unity 2017.2 中的新功能