常见错误
关于移动设备的联网提示

自定义的配对回调

Network ManagerNetwork Manager HUD 结合使用时,NetworkManager.StartMatchmaker 方法支持进行配对,并使用 NetworkMatch 对象来填充 NetworkManager.matchMaker 属性。在激活此属性后,Network Manager HUD 将使用此属性并调用 NetworkManager 上的方法,让您执行简单配对。

NetworkManager 上有一些虚拟函数,您可以通过从 NetworkManager 派生自己的类来自定义这些虚拟函数。然后,可以自定义新的 NetworkManager 类对 Matchmaker 回调的响应方式。

下面显示了这些回调及其默认实现。如果重写这些回调,有些方法会要求您调用基本实现,否则 Network Manager HUD 的功能将中断。例如,OnMatchCreate 的默认实现(用于启动主机)。

using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.Match;

public class CustomManager : NetworkManager {

    public override void OnMatchCreate(bool success, string extendedInfo, MatchInfo matchInfo) {
        if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnMatchCreate Success:{0}, ExtendedInfo:{1}, matchInfo:{2}", success, extendedInfo, matchInfo); }
        if(success)
            StartHost(matchInfo);
    }

    public override void OnMatchJoined(bool success, string extendedInfo, MatchInfo matchInfo) {
        if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnMatchJoined Success:{0}, ExtendedInfo:{1}, matchInfo:{2}", success, extendedInfo, matchInfo); }
        if(success)
            StartClient(matchInfo);
    }

    public override void OnMatchList(bool success, string extendedInfo, List<MatchInfoSnapshot> matchList) {
        if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnMatchList Success:{0}, ExtendedInfo:{1}, matchList.Count:{2}", success, extendedInfo, matchList.Count); }
        matches = matchList;
    }

    public override void OnDestroyMatch(bool success, string extendedInfo) {
        if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnDestroyMatch Success:{0}, ExtendedInfo:{1}", success, extendedInfo); }
    }

    public override void OnDropConnection(bool success, string extendedInfo) {
        if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnDestroyMatch Success:{0}, ExtendedInfo:{1}", success, extendedInfo); }
    }

    public override void OnSetMatchAttributes(bool success, string extendedInfo) {
        if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnDestroyMatch Success:{0}, ExtendedInfo:{1}", success, extendedInfo); }
    }
}
常见错误
关于移动设备的联网提示