使用 Player 设置可设置 Unity 制作的最终游戏的各种选项。
无论构建目标如何,有一些相同的常规设置。下文中介绍了这些设置。
但是,大多数设置都是与具体平台相关的,并分为以下几个部分:
您可以在平台特有的手册内容中找到有关各个平台特定设置的信息。并非每个平台都支持所有这些部分。下表详细列出了不同平台支持的部分:
Icon | Resolution and Presentation | Splash Image | Debugging and Crash Reporting | Other Settings | Publishing Settings | XR Settings | |
---|---|---|---|---|---|---|---|
独立平台 | √ | √ | √ | √ | √ | ||
iOS | √ | √ | √ | √ | √ | √ | |
Apple TV / tvOS | √ | √ | √ | √ | √ | ||
Android | √ | √ | √ | √ | √ | √ | |
WebGL | – | √ | (√) | √ | √ | ||
√ | – | (√) | √ | √ | |||
通用 Windows / WSA | √ | √ | √ | √ | √ | √ |
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