This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

PolygonId.operator !=

public static bool operator !=(Experimental.AI.PolygonId x, Experimental.AI.PolygonId y);

Description

Returns true if two PolygonId objects refer to different NavMesh nodes or if only one of them is null.

See Also: PolygonId.IsNull.