Creating your own Asset packages
The Asset Database

Importing local Asset packages

Most of the time, the Asset packages you use in Unity come directly from the Asset Store, and you import them in the Package Manager window. However, if you have a .unitypackage file saved locally, for example, because you created your own custom Asset package, you can import it into your project in the Unity Editor through the Assets menu.

To import a local Asset package in Unity:

  1. Open the project in the Editor where you want to import the Asset package.

  2. Choose Assets > Import Package > Custom Package. A file browser appears, prompting you to locate the .unitypackage file.

  3. In the file browser, select the file you want to import and click Open.

    The Import Unity Package window displays all the items in the package already selected, ready to install.

    New install Import Unity Package dialog box
    New install Import Unity Package dialog box
  4. Deselect any items you don’t want to import and click Import. Unity puts the contents of the imported Asset package into the Assets folder, so that you can access them from your Project window.

Note: Typically, it is easier to import assets from the Unity Asset Store using the Package Manager. However, if you want to access them directly, see Asset Packages for the path to the download folder on your operating system.

Creating your own Asset packages
The Asset Database