Namespace Ludiq.Bolt | Bolt Visual Scripting | 1.4.12
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    Namespace Ludiq.Bolt

    Classes

    Absolute<TInput>

    ActivateBoltClassBehaviour

    ActivateBoltClassBehaviourDescriptor

    ActivateClassBehaviourGenerator

    Add<T>

    AddDictionaryItem

    Adds an item to a dictionary.

    AddListItem

    Adds an item to a list.

    AliasComparer

    AliasedHandlePool<TAlias, THandle>

    And

    Returns true if both inputs are true.

    AndGenerator

    Angle<T>

    AnimationCurveLiteralGenerator

    AnimatorEventProxy

    AnyState

    A special state that can trigger transitions to other states, no matter which state is currently active. This state cannot receive transitions.

    AnyStateDescriptor

    AnyStateEditor

    AnyStateGenerator

    AnyStateWidget

    ApplicationEventProxy

    ApplicationEventUnit<TArgs>

    ApplicationEventUnitGenerator<TUnit, TArgs>

    ApplicationVariables

    ApproximatelyEqual

    Compares two numbers to determine if they are approximately equal (disregarding floating point precision errors).

    AssemblyExtraction

    AssemblyExtractionInspector

    Assign

    Caches the input so that all nodes connected to the output retrieve the value only once.

    AssignDescriptor

    AssignEditor

    AssignFilter

    AssignGenerator

    AssignWidget

    AssignWidget.Styles

    Average<T>

    BinaryComparisonUnit

    BinaryOperatorUnit

    BinaryOperatorUnitDescriptor

    BinaryOperatorUnitGenerator

    BinaryOperatorUnitOption

    BoltAnimationEvent

    Called when an animation event points to TriggerAnimationEvent.

    BoltAnimationEventGenerator

    BoltApiException

    BoltAsset

    BoltAssetEditor

    BoltAssetInspector

    BoltClass

    BoltClassBlankFactory

    BoltClassContainerEditorUtility

    BoltClassEvent

    BoltClassEventDescriptor

    BoltClassEventEditor

    BoltClassEventEditor.Contents

    BoltClassEventEditor.Styles

    BoltClassEventGenerator

    BoltClassEventParameter

    BoltClassEventParameterCollection

    BoltClassEventParameterDescriptor

    BoltClassEventParameterEditor

    BoltClassEventParameterEditor.Styles

    BoltClassEventUnit

    Listens to a class event.

    BoltClassEventUnit.Data

    BoltClassEventUnitDescriptor

    BoltClassEventUnitFilter

    BoltClassEventUnitGenerator

    BoltClassEventUnitOption

    BoltClassEventUnitWidget

    BoltClassFactory

    BoltClassGenerator

    BoltClassGraphRoot

    BoltClassGraphUnit<TGraph>

    BoltClassGraphUnitDescriptor<TUnit>

    BoltClassGraphUnitOption

    BoltClassGraphUnitWidget<TUnit>

    BoltClassInspector

    BoltClassMemberUnit<TMember>

    BoltClassPrefabModificationsUtility

    BoltClassShellData

    BoltClassShellEditor

    BoltClassShellGraphRoot

    BoltClassShellLiveData

    BoltClassShellTrait

    BoltClassShellTraitEditor

    BoltClassShellTraitEditor.Styles

    BoltClassShellUnityObjectDescriptor<T>

    BoltClassVariable

    BoltClassVariableDescriptor

    BoltClassVariableEditor

    BoltClassVariableEditor.Contents

    BoltClassVariableEditor.Styles

    BoltClassVariableGenerator

    BoltClassVariableUnit

    BoltClassVariableUnitDescriptor<TVariableUnit>

    BoltClassVariableUnitFilter<TUnit>

    BoltClassVariableUnitOption<TUnit>

    BoltComponent

    BoltComponentEditor

    BoltComponentHolderProtocol

    BoltComponentInspector

    BoltCore

    BoltCore.Styles

    BoltCoreConfiguration

    BoltCoreLegacy

    BoltCoreManifest

    BoltCorePaths

    BoltCoreResources

    BoltCoreResources.Icons

    BoltEnum

    BoltEnumElement

    BoltEnumElementDescriptor

    BoltEnumElementEditor

    BoltEnumFactory

    BoltEnumGenerator

    BoltEnumInspector

    BoltEnumValueDescriptor

    BoltEnumValueInspector

    BoltEnumValueLiteralGenerator

    BoltEvents

    BoltFlow

    BoltFlowConfiguration

    BoltFlowDragAndDrop

    BoltFlowLegacy

    BoltFlowManifest

    BoltFlowPaths

    BoltFlowResources

    BoltFlowResources.Icons

    BoltGenerationUtility

    BoltGUI

    BoltHierarchyIntegration

    BoltHierarchyIntegration.Styles

    BoltMemberCollection<TMember>

    BoltMemberMergedCollection

    BoltMemberUnit<TType, TMember, TTarget>

    BoltMemberUnitDescriptor<TMemberUnit>

    BoltMemberUnitEditor

    BoltMemberUnitFilter<TUnit>

    BoltMemberUnitGenerator<T>

    BoltMemberUnitOption<TUnit>

    BoltMemberUnitWidget<TUnit>

    BoltNamedAnimationEvent

    Called when an animation event points to TriggerAnimationEvent. This version allows you to use the string parameter as the event name.

    BoltNamedAnimationEventGenerator

    BoltProduct

    BoltSceneContainer

    BoltSingletonContainer

    BoltState

    BoltStateConfiguration

    BoltStateLegacy

    BoltStateManifest

    BoltStateResources

    BoltStateResources.Icons

    BoltStyles

    BoltToolbar

    BoltToolbar.Styles

    BoltToolbarWindow

    BoltType

    BoltTypeCategory

    BoltTypeCategoryEditorUtility

    BoltTypeCategoryOption

    BoltTypeDragAndDrop

    BoltTypeEditorUtility

    BoltTypeFilter

    BoltTypeFuzzyOptionDocumentation

    BoltTypeGenerator<TType, TGeneration>

    BoltTypeInspector

    BoltTypeLiteralGenerator

    BoltTypeOpenHandler

    BoltTypeOperations

    BoltTypeOption

    BoltTypeOptionTree

    BoltTypeShellDescriptor<TShell>

    BoltTypeShellEditor

    BoltTypeShells

    BoltTypeUtility

    BoltUnityClassShellTrait

    BoltUnityEvent

    Called when a UnityEvent points to TriggerUnityEvent.

    BoltUnityEventGenerator

    BoolLiteralGenerator

    BoundsIntLiteralGenerator

    BoundsLiteralGenerator

    Branch

    Branches flow by checking if a condition is true or false.

    Break

    Stops the execution of the current loop.

    ButtonClickEventProxy

    ByteLiteralGenerator

    Cache

    Caches the input so that all nodes connected to the output retrieve the value only once.

    Canvas

    CanvasProvider

    CharLiteralGenerator

    ClassCollapseRequest<TContext>

    ClassGeneration

    ClassGraphContext

    ClearDictionary

    Clears all items from a dictionary.

    ClearList

    Clears all items from a list.

    CodeGenerationConsole

    CodeGenerationException

    CodePreviewWindow

    CodePreviewWindow.Fonts

    CodePreviewWindow.Styles

    CollapseDialog

    CollapseDialog.Styles

    CollapseHandler<TRequest>

    CollapseRequest<TContext>

    Collision2DEventProxy

    CollisionEvent2DUnit

    CollisionEvent2DUnitGenerator

    CollisionEventProxy

    CollisionEventUnit

    CollisionEventUnitGenerator

    Color32LiteralGenerator

    ColorLiteralGenerator

    Comparison

    Compares two inputs.

    ComponentEventUnit<TArgs>

    ComponentEventUnitGenerator<TUnit, TArgs>

    ComponentHolderProtocolExtension<TComponent, TType>

    CompositeGeneration<TDeclaration>

    ConnectionCollection<TConnection, TSource, TDestination>

    ConnectionCollectionMap<TConnection, TSource, TDestination>

    ConstructorGeneration

    ControlConnection

    ControlConnectionDescriptor

    ControlConnectionWidget

    ControlInput

    ControlInputData

    ControlInputDefinition

    ControlInputDefinitionEditor

    ControlInputDescriptor

    ControlInputWidget

    ControllerColliderHitEventProxy

    ControlOutput

    ControlOutputData

    ControlOutputDefinition

    ControlOutputDefinitionEditor

    ControlOutputDescriptor

    ControlOutputWidget

    ControlPortDefinition

    ConvertUnit

    Converts a value into a given type.

    ConvertUnitEditor

    ConvertUnitGenerator

    ConvertUnitWidget

    ConvertUnitWidget.Styles

    Cooldown

    Runs a cooldown timer to throttle flow and outputs remaining measurements.

    Cooldown.Data

    CooldownGenerator

    CoroutineUnit

    CoroutineUnit.Data

    CoroutineUnitGenerator

    CountItems

    Counts all items in a collection or enumeration.

    CreateDictionary

    Creates an empty dictionary.

    CreateList

    Creates a list from a number of item inputs.

    CreateStruct

    Creates a struct with its default initializer.

    CreateStructDescriptor

    CreateStructGenerator

    CreateStructOption

    CrossProduct<T>

    CustomEvent

    A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit.

    CustomEventDescriptor

    DeactivateBoltClassBehaviour

    DeactivateBoltClassBehaviourDescriptor

    DeactivateBoltClassBehaviourGenerator

    DecimalLiteralGenerator

    DelegateUnit

    Creates a handler for a delegate.

    DelegateUnitDescriptor

    DelegateUnitEditor

    DelegateUnitFilter

    DelegateUnitGenerator

    DelegateUnitOption

    DelegateUnitWidget

    DictionaryContainsKey

    Checks whether a dictionary contains the specified key.

    DictionaryLiteralGenerator<TKey, TValue>

    Distance<T>

    Divide<T>

    DocumentGeneration

    DocumentGenerationUtility

    DocumentGenerator

    DocumentNamePool

    DotProduct<T>

    DoubleLiteralGenerator

    DragAndDropEventProxy

    DropdownChangedEventProxy

    EditorGraphPingUtility

    EditorRuntimeModeBinding

    EditorRuntimeModeUtility

    EditorVariablesUtility

    EmbedGraphOperations

    EmbedState<TGraph>

    EmbedStateDescriptor<TEmbedState>

    EmbedStateEditor

    EmbedStateGenerator<TEmbedState>

    EmbedStateTransition<TGraph>

    EmbedStateTransitionDescriptor<TEmbedStateTransition>

    EmbedStateTransitionEditor

    EmbedStateTransitionWidget<TEmbedStateTransition>

    EmbedStateWidget<TEmbedState>

    EnumElementGeneration

    EnumGeneration

    EnumLiteralGenerator

    Equal

    Compares two inputs to determine whether they are equal.

    EqualityComparison

    Compares two inputs to determine if they are equal or not equal.

    EventBus

    EventGeneration

    EventGraphComponent<TGraph, TGraphAsset>

    EventHandlerUnit<TArgs>

    EventHandlerUnit<TArgs>.Data

    EventHandlerUnitDescriptor<TEvent>

    EventHandlerUnitFilter<TUnit>

    EventHandlerUnitGenerator<TUnit, TArgs>

    EventHandlerUnitWidget

    EventHookComparer

    EventHookID

    EventHookIDGenerator

    EventProxy

    EventProxyEditor

    EventUnit

    ExclusiveOr

    Returns true if one input is true and the other is false.

    ExclusiveOrGenerator

    ExplorerCategoryItem

    ExplorerClassInstanceItem

    ExplorerEmbedGraphItem

    ExplorerItem

    ExplorerLambdaItem

    ExplorerMemberItem

    ExplorerTreeView

    ExplorerTreeView.Styles

    ExplorerTypeItem

    ExplorerWindow

    Expose

    Exposes all members of the type.

    ExposeDescriptor

    ExposeFilter

    ExposeGenerator

    ExposeOption

    ExtractAttribute

    ExtractionConfiguration

    ExtractionContents

    ExtractionInspectionUtility

    ExtractionOptionsPage

    ExtractionOptionsPage.Styles

    ExtractionsPage

    ExtractionsPage.Styles

    ExtractionStyles

    ExtractionWorkflow

    ExtractorPage

    ExtractorPage.Styles

    ExtractorWindow

    FieldGeneration

    FirstItem

    Returns the first item in a collection or enumeration.

    FixedUpdate

    Called every fixed framerate frame.

    FixedUpdateGenerator

    Flow

    FlowBehaviour

    FlowBehaviourCollapseHandler

    FlowBehaviourData

    FlowBehaviourEditor

    FlowBehaviourEditor.Contents

    FlowBehaviourFactory

    FlowBehaviourGenerator

    FlowCanvas

    FlowCanvas.Styles

    FlowClassCollapseHandler<TFlowGraph>

    FlowClassCollapseRequest

    FlowClassGraph

    FlowControlRootVisitor

    FlowCoroutineVisitor

    FlowExternalVisitor

    FlowFunction

    FlowFunctionData

    FlowFunctionEditor

    FlowFunctionEditor.Contents

    FlowFunctionEntry

    Represents an the start of a flow function.

    FlowFunctionEntryDescriptor

    FlowFunctionEntryEditor

    FlowFunctionEntryGenerator

    FlowFunctionEntryWidget

    FlowFunctionExit

    Represents the exit point of a flow function.

    FlowFunctionExitDescriptor

    FlowFunctionExitEditor

    FlowFunctionExitGenerator

    FlowFunctionExitWidget

    FlowFunctionFactory

    FlowFunctionGenerator

    FlowFunctionUnit

    FlowFunctionUnitDescriptor

    FlowFunctionUnitGenerator

    FlowFunctionUnitWidget

    FlowGenerationUtility

    FlowGraph

    FlowGraphAsset

    FlowGraphComponent

    FlowGraphContext

    FlowGraphData<TFlowGraph>

    FlowGraphEditor

    FlowGraphFactoryUtility

    FlowGraphFilter

    FlowGraphGenerator<TFlowGraph>

    FlowGraphVariable

    FlowGraphVariableCollection

    FlowGraphVariableDescriptor

    FlowGraphVariableEditor

    FlowGraphVariableEditor.Styles

    FlowGraphVariableGenerator

    FlowGraphVariableUnit

    FlowGraphVariableUnitDescriptor<TVariableUnit>

    FlowGraphVariableUnitEditor

    FlowGraphVariableUnitFilter<TUnit>

    FlowGraphVariableUnitGenerator<T>

    FlowGraphVariableUnitOption<TUnit>

    FlowHeuristics

    FlowMacro

    FlowMacroData

    FlowMacroFactory

    FlowMacroGenerator

    FlowMacroInput

    FlowMacroInputDescriptor

    FlowMacroInputEditor

    FlowMacroInputGenerator

    FlowMacroInputWidget

    FlowMacroOutput

    FlowMacroOutputDescriptor

    FlowMacroOutputEditor

    FlowMacroOutputGenerator

    FlowMacroOutputWidget

    FlowMacroUnit

    FlowMacroUnit.Data

    FlowMacroUnitDescriptor

    FlowMacroUnitGenerator

    FlowMacroUnitWidget

    FlowState

    FlowStateBehaviourFactory

    FlowStateDescriptor

    FlowStateEditor

    FlowStateFactory

    FlowStateGenerator

    FlowStateTransition

    FlowStateTransitionBehaviourFactory

    FlowStateTransitionDescriptor

    FlowStateTransitionEditor

    FlowStateTransitionFactory

    FlowStateTransitionGenerator

    FlowStateTransitionWidget

    FlowStateWidget

    FlowVisitor<TResult>

    For

    Loops between a first and last index at a specified step.

    ForEach

    Loops over each element of a collection.

    ForEachDescriptor

    ForEachGenerator

    ForGenerator

    Formula

    Evaluates a mathematical or logical formula with multiple arguments.

    GameObjectEventUnit<TArgs>

    GameObjectEventUnitGenerator<TUnit, TArgs>

    GeneratedAnyState

    GeneratedAsset

    GeneratedClass<TShell>

    GeneratedClassEditor

    GeneratedClassGraph<TClass>

    GeneratedComponent

    GeneratedComponentHolderProtocol

    GeneratedFlowBehaviour<TClass>

    GeneratedFlowState

    GeneratedFlowStateTransition

    GeneratedFlowStateTransitionBehaviour<TClass>

    GeneratedSceneComponent<T>

    GeneratedSingletonComponent<T>

    GeneratedState

    GeneratedStateBehaviour<TClass>

    GeneratedStateTransition

    GeneratedSuperState

    Generation

    GenerationBuildProcessor

    GenerationWorkflow

    GeneratorProvider

    GenericAdd

    Returns the sum of two objects.

    GenericComponentHolderProtocolExtension<TComponent, TBase>

    GenericDivide

    Returns the quotient of two objects.

    GenericGuiEventUnit

    GenericGuiEventUnitGenerator

    GenericModulo

    Returns the remainder of the division of two objects.

    GenericMultiply

    Returns the product of two objects.

    GenericSubtract

    Returns the difference between two objects.

    GetBoltClassVariable

    Gets the value of a class variable.

    GetBoltClassVariableDescriptor

    GetBoltClassVariableGenerator

    GetBoltClassVariableOption

    GetDictionaryItem

    Gets a dictionary item with the specified key.

    GetFlowGraphVariable

    Gets the value of a graph variable.

    GetFlowGraphVariableDescriptor

    GetFlowGraphVariableGenerator

    GetFlowGraphVariableOption

    GetListItem

    Gets the item at the specified index of a list.

    GetMember

    Gets the value of a field or property via reflection.

    GetMemberDescriptor

    GetMemberGenerator

    GetMemberOption

    GetVariable

    Gets the value of a variable.

    GetVariableOption

    GlobalMessageListenerEditor

    Graph

    GraphAsset<TGraph>

    GraphAssetDescriptor<TGraphAsset>

    GraphAssetEditor

    GraphAssetOpenHandler

    GraphAssociations

    GraphClipboard

    GraphComponent<TGraph, TGraphAsset>

    GraphComponentDescriptor<TGraphComponent>

    GraphComponentEditor

    GraphConnectionCollection<TConnection, TSource, TDestination>

    GraphContext

    GraphContextProvider

    GraphData<TGraph>

    GraphDescriptor<TGraph>

    GraphEditor

    GraphEditor.Contents

    GraphEditor.Styles

    GraphElement<TGraph>

    GraphElementCollection<TElement>

    GraphElementDependencyComparer

    GraphElementEditor<TGraphContext>

    GraphElementFilter<TElement>

    GraphElementMergedCollection

    GraphElementModuleMergedCollection

    GraphElementWidget

    GraphFactory<TGraph>

    GraphFactoryConfiguration

    GraphFactoryOptionTree

    GraphGroup

    GraphGroupEditor

    GraphGroupFilter

    GraphGroupWidget

    GraphGroupWidget.Styles

    GraphGUI

    GraphGUI.Styles

    GraphHelperWindow

    GraphInspector

    GraphInspector.Contents

    GraphInspectorPopup

    GraphInspectorWindow

    GraphInstances

    GraphNest<TGraph, TGraphAsset>

    GraphNestEditor

    GraphNestEditor.Styles

    GraphNesterDescriptor

    GraphNesterElementTrait

    GraphOption<TGraph>

    GraphPingException

    GraphPingUtility

    GraphPointer

    GraphPointerData

    GraphPointerException

    GraphReference

    GraphRootDescriptor<TRoot>

    GraphSearchUtility

    GraphSelection

    GraphsExceptionUtility

    GraphSharingUtility

    GraphStack

    GraphWindow

    Greater

    Compares two inputs to determine whether the first is greater than the second.

    GreaterOrEqual

    Compares two inputs to determine whether the first is greater than or equal to the second.

    HandlePool<THandle>

    HybridCodebase

    HybridComponentHolderProtocol

    HybridConversionUtility

    HybridType

    HybridTypeConverter

    HybridTypeEditorUtility

    HybridTypeFormatter

    HybridTypeGUI

    HybridTypeInspector

    HybridTypeLiteralGenerator

    HybridTypeOption

    HybridTypeOptionTree

    HybridTypeUtility

    IndexerGetMember

    Invokes an indexer getter via reflection.

    IndexerGetMemberDescriptor

    IndexerGetMemberGenerator

    IndexerGetMemberOption

    IndexerSetMember

    Invokes an indexer getter via reflection.

    IndexerSetMemberDescriptor

    IndexerSetMemberGenerator

    IndexerSetMemberOption

    InputFieldChangedEventProxy

    InputFieldEndEditEventProxy

    InsertListItem

    Inserts an item in a list at a specified index.

    InspectorVariableNameAttribute

    Int16LiteralGenerator

    Int32LiteralGenerator

    Int64LiteralGenerator

    InvalidConnection

    InvalidConnectionException

    InvalidConnectionWidget

    InvalidInput

    InvalidInputDescriptor

    InvalidInputWidget

    InvalidOutput

    InvalidOutputDescriptor

    InvalidOutputWidget

    InvokeBoltClassEvent

    Invokes a class event.

    InvokeBoltClassEventDescriptor

    InvokeBoltClassEventGenerator

    InvokeBoltClassEventOption

    InvokeCustomEvent

    Triggers a custom event.

    InvokeCustomEventDescriptor

    InvokeMember

    Invokes a method or a constructor via reflection.

    InvokeMemberDescriptor

    InvokeMemberEditor

    InvokeMemberGenerator

    InvokeMemberOption

    InvokeMemberWidget

    Is

    Checks whether an object is of a given type, and casts it if is is.

    IsBoltClassBehaviourActive

    IsBoltClassBehaviourActiveDescriptor

    IsBoltClassBehaviourActiveGenerator

    IsDescriptor

    IsEditor

    IsGenerator

    IsUtility

    IsVariableDefined

    Checks whether a variable is defined.

    IsVariableDefinedOption

    IsWidget

    IsWidget.Styles

    JointBreak2DEventProxy

    JointBreakEventProxy

    LambdaReactive<T>

    LastItem

    Returns the first item in a collection or enumeration.

    LateUpdate

    Called every frame after all update functions have been called.

    LateUpdateGenerator

    LayerMaskLiteralGenerator

    LegacyFlowGraph

    LegacyFlowGraphData

    LegacyFlowGraphInput

    Fetches input values from the parent super unit for this graph.

    LegacyFlowGraphInputDescriptor

    LegacyFlowGraphInputEditor

    LegacyFlowGraphInputWidget

    LegacyFlowGraphOutput

    Passes output values from this graph to the parent super unit.

    LegacyFlowGraphOutputDescriptor

    LegacyFlowGraphOutputEditor

    LegacyFlowGraphOutputWidget

    LegacyFlowState

    LegacyFlowStateDescriptor

    LegacyFlowStateEditor

    LegacyFlowStateFactory

    LegacyFlowStateGraphFactory

    LegacyFlowStateTransition

    LegacyFlowStateTransitionDescriptor

    LegacyFlowStateTransitionEditor

    LegacyFlowStateTransitionFactory

    LegacyFlowStateTransitionGraphFactory

    LegacyFlowStateTransitionWidget

    LegacyFlowStateWidget

    LegacyStateEditor

    LegacyStateGraph

    LegacyStateGraphFactory

    LegacySuperState

    LegacySuperStateDescriptor

    LegacySuperStateEditor

    LegacySuperStateWidget

    Lerp<T>

    Less

    Compares two inputs to determine whether the first is less than the second.

    LessOrEqual

    Compares two inputs to determine whether the first is less than or equal to the second.

    ListContainsItem

    Checks whether a list contains the specified item.

    ListLiteralGenerator<T>

    Literal

    Returns a constant value defined from the editor.

    LiteralDescriptor

    LiteralEditor

    LiteralFilter

    LiteralGenerator<TValue>

    LiteralOption

    LiteralUnitGenerator

    LiteralWidget

    LocalIdentifierPool

    LoopUnit

    LudiqGraphsLegacy

    ManualEventUnit<TArgs>

    ManualEventUnitGenerator<TUnit, TArgs>

    Matrix4X4LiteralGenerator

    Maximum<T>

    MemberDataFastSerializer

    MemberDefinitionOperations

    MemberEvent

    MemberEvent.Data

    MemberEventDescriptor

    MemberEventFilter

    MemberEventGenerator

    MemberEventOption

    MemberEventWidget

    MemberGeneration<TDeclaration>

    MemberGenerationUtility

    MemberIdentifierPool

    MemberUnit

    MemberUnitDescriptor<TMemberUnit>

    MemberUnitEditor

    MemberUnitFilter<TUnit>

    MemberUnitGenerator<TMemberUnit>

    MemberUnitInspectorHelper

    MemberUnitOption<TMemberUnit>

    MemberUnitWidget<TUnit>

    MergeDictionaries

    Merges two or more dictionaries together.

    MergeLists

    Merges two or more lists together.

    MethodBaseGeneration<TMethod>

    MethodGeneration

    Minimum<T>

    MissingValuePortInputException

    Modulo<T>

    MouseEventProxy

    MoveEventProxy

    MoveTowards<T>

    MultiInputUnit<T>

    MultiInputUnitAlphabeticDescriptor

    MultiInputUnitNumericDescriptor

    MultiInputUnitWidget

    Multiply<T>

    NamespaceExtraction

    NamespaceExtractionAttribute

    NamespaceExtractionInspector

    NesterState<TGraph, TMacro>

    NesterStateDescriptor<TNesterState>

    NesterStateTransition<TGraph, TMacro>

    NesterStateTransitionDescriptor<TNesterStateTransition>

    NesterStateTransitionEditor

    NesterStateTransitionWidget<TNesterStateTransition>

    NesterStateUnitDescriptor

    NesterStateUnitEditor

    NesterStateUnitWidget

    NesterStateWidget<TNesterState>

    NesterUnit<TGraph, TGraphAsset>

    NesterUnitDescriptor<TNesterUnit>

    NesterUnitEditor

    NesterUnitOption<TNesterUnit>

    NesterUnitWidget<TNesterUnit>

    NodeWidget

    Normalize<T>

    Not

    Inverts the value of a boolean.

    NotApproximatelyEqual

    Compares two numbers to determine if they are not approximately equal (disregarding floating point precision errors).

    NotEqual

    Compares two inputs to determine whether they are not equal.

    NotGenerator

    Null

    Returns a null value.

    NullCheck

    Branches flow depending on whether the input is null.

    NullCheckGenerator

    NullCoalesce

    Provides a fallback value if the input value is null.

    NullCoalesceGenerator

    NullGenerator

    NumericComparison

    Compares two numeric inputs.

    ObjectVariables

    OnAnimatorIK

    Called by the Animator Component immediately before it updates its internal IK system. This callback can be used to set the positions of the IK goals and their respective weights.

    OnAnimatorIKGenerator

    OnAnimatorMove

    Called at each frame after the state machines and the animations have been evaluated, but before On Animator IK. This callback can be used for processing animation movements for modifying root motion.

    OnAnimatorMoveGenerator

    OnApplicationFocus

    Called when the application gains focus.

    OnApplicationFocusGenerator

    OnApplicationLostFocus

    Called when the application loses focus.

    OnApplicationLostFocusGenerator

    OnApplicationPause

    Called when the application pauses.

    OnApplicationPauseGenerator

    OnApplicationQuit

    Called when the application quits.

    OnApplicationQuitGenerator

    OnApplicationResume

    Called when the application resumes.

    OnApplicationResumeGenerator

    OnBecameInvisible

    Called when the renderer is no longer visible by any camera.

    OnBecameInvisibleGenerator

    OnBecameVisible

    Called when the renderer became visible by any camera.

    OnBecameVisibleGenerator

    OnBeginDrag

    Called on the drag object when dragging is about to begin.

    OnButtonClick

    Called when a user clicks the button and releases it.

    OnButtonClickGenerator

    OnButtonInput

    A configurable event to handle global button input.

    OnButtonInputGenerator

    OnCancel

    Called when the cancel button is pressed.

    Once

    Executes an action only once, and a different action afterwards.

    Once.Data

    OnceGenerator

    OnCollisionEnter

    Called when this collider / rigidbody has begun touching another rigidbody / collider.

    OnCollisionEnter2D

    Called when an incoming collider makes contact with this object's collider.

    OnCollisionExit

    Called when this collider / rigidbody has stopped touching another rigidbody / collider.

    OnCollisionExit2D

    Called when a collider on another object stops touching this object's collider.

    OnCollisionStay

    Called once per frame for every collider / rigidbody that is touching rigidbody / collider.

    OnCollisionStay2D

    Called each frame where a collider on another object is touching this object's collider.

    OnControllerColliderHit

    Called when the controller hits a collider while performing a move.

    OnControllerColliderHitGenerator

    OnDeselect

    Called when the pointer deselects the GUI element.

    OnDestinationReached

    Called when the nav mesh agent comes within a certain threshold of its destination.

    OnDestinationReachedGenerator

    OnDestroy

    Called before the machine is destroyed.

    OnDestroyGenerator

    OnDisable

    Called when the machine becomes disabled or inactive.

    OnDisableGenerator

    OnDrag

    When draging is occuring this will be called every time the cursor is moved.

    OnDrawGizmos

    Use to draw gizmos that are always drawn in the editor.

    OnDrawGizmosGenerator

    OnDrawGizmosSelected

    Use to draw gizmos that are drawn in the editor when the object is selected.

    OnDrawGizmosSelectedGenerator

    OnDrop

    Called on a target that can accept a drop.

    OnDropdownValueChanged

    Called when the current value of the dropdown has changed.

    OnDropdownValueChangedGenerator

    OnEnable

    Called when the machine becomes enabled and active.

    OnEnableGenerator

    OnEndDrag

    Called on the drag object when a drag finishes.

    OnEnterState

    Called in flow graphs nested in state graphs when the parent state node is entered.

    OnEnterStateGenerator

    OnExitState

    Called in flow graphs nested in state graphs before the parent state node is exited.

    OnExitStateGenerator

    OnGUI

    Use to draw immediate mode GUI components.

    OnGUIGenerator

    OnInputFieldEndEdit

    Called when the user finishes editing the text content either by submitting or by clicking somewhere that removes the focus from the input field.

    OnInputFieldEndEditGenerator

    OnInputFieldValueChanged

    Called when the text content of the input field has changed.

    OnInputFieldValueChangedGenerator

    OnJointBreak

    Called when a joint attached to the same game object broke.

    OnJointBreak2D

    Called when a joint attached to the same game object broke.

    OnJointBreak2DGenerator

    OnJointBreakGenerator

    OnKeyboardInput

    A configurable event to handle global keyboard input.

    OnKeyboardInputGenerator

    OnMouseDown

    Called when the user has pressed the mouse button while over the GUI element or collider.

    OnMouseDownGenerator

    OnMouseDrag

    Called when the user has clicked on the GUI element or collider and is still holding down the mouse.

    OnMouseDragGenerator

    OnMouseEnter

    Called when the mouse enters the GUI element or collider.

    OnMouseEnterGenerator

    OnMouseExit

    Called when the mouse is not any longer over the GUI element or collider.

    OnMouseExitGenerator

    OnMouseInput

    A configurable event to handle global mouse input.

    OnMouseInputGenerator

    OnMouseOver

    Called every frame while the mouse is over the GUI element or collider.

    OnMouseOverGenerator

    OnMouseUp

    Called when the user has released the mouse button.

    OnMouseUpAsButton

    Called when the mouse is released over the same GUI element or collider as it was pressed.

    OnMouseUpAsButtonGenerator

    OnMouseUpGenerator

    OnMove

    Called when a move event occurs.

    OnMoveGenerator

    OnParticleCollision

    Called when a particle hits a collider.

    OnParticleCollisionGenerator

    OnParticleTrigger

    Called when any particles in a particle system meet the conditions in the trigger module.

    OnParticleTriggerGenerator

    OnPointerClick

    Called when the pointer clicks the GUI element.

    OnPointerDown

    Called when the pointer presses the GUI element.

    OnPointerEnter

    Called when the pointer enters the GUI element.

    OnPointerExit

    Called when the pointer exits the GUI element.

    OnPointerUp

    Called when the pointer releases the GUI element.

    OnScroll

    Called when a mouse wheel scrolls.

    OnScrollbarValueChanged

    Called when the current value of the scrollbar has changed.

    OnScrollbarValueChangedGenerator

    OnScrollRectValueChanged

    Called when the current value of the scrollbar has changed.

    OnScrollRectValueChangedGenerator

    OnSelect

    Called when the pointer selects the GUI element.

    OnSliderValueChanged

    Called when the current value of the slider has changed.

    OnSliderValueChangedGenerator

    OnSubmit

    Called when the submit button is pressed.

    OnTimerElapsed

    Called when a specified number of seconds has elapsed.

    OnTimerElapsed.Data

    OnToggleValueChanged

    Called when the current value of the toggle has changed.

    OnToggleValueChangedGenerator

    OnTransformChildrenChanged

    Called when the list of children of the transform of the game object has changed.

    OnTransformChildrenChangedGenerator

    OnTransformParentChanged

    Called when the parent property of the transform of the game object has changed.

    OnTransformParentChangedGenerator

    OnTriggerEnter

    Called when a collider enters the trigger.

    OnTriggerEnter2D

    Called when a collider enters the trigger.

    OnTriggerExit

    Called when a collider exits the trigger.

    OnTriggerExit2D

    Called when a collider exits the trigger.

    OnTriggerStay

    Called once per frame for every collider that is touching the trigger.

    OnTriggerStay2D

    Called once per frame for every collider that is touching the trigger.

    OperatorGenerationUtility

    Or

    Returns true if either input is true.

    OrGenerator

    ParameterGeneration

    ParticleCollisionEventProxy

    ParticleTriggerEventProxy

    PerSecond<T>

    PointerEventProxy

    PointerEventUnit

    PointerEventUnitGenerator

    PresetLiteralOption

    Project<T>

    PropertyGeneration

    QuaternionLiteralGenerator

    Ray2DLiteralGenerator

    RayLiteralGenerator

    Reactive<T>

    RectIntLiteralGenerator

    RectLiteralGenerator

    ReflectedUnitDescription

    ReflectedUnitPortDescription

    RegisterCanvasAttribute

    RegisterExtractorAttribute

    RegisterGeneratorAttribute

    RegisterGraphAssociationAttribute

    RegisterGraphContextAttribute

    RegisterWidgetAttribute

    RemoveDictionaryItem

    Removes a dictionary item with a specified key.

    RemoveListItem

    Removes the specified item from a list.

    RemoveListItemAt

    Removes the item at the specified index of a list.

    RootGeneration

    Round<TInput, TOutput>

    SavedVariables

    SaveVariables

    Forces saved variables to be saved to the PlayerPrefs. This is useful on WebGL where automatic save on quit is not supported.

    SByteLiteralGenerator

    ScalarAbsolute

    Returns the positive version of a scalar.

    ScalarAdd

    Returns the sum of two scalars.

    ScalarAverage

    Returns the average of two or more scalars.

    ScalarDivide

    Returns the quotient of two scalars.

    ScalarExponentiate

    Returns the power of a base and exponent.

    ScalarLerp

    Returns the linear interpolation between two scalars.

    ScalarMaximum

    Returns the maximum between two or more scalars.

    ScalarMinimum

    Returns the minimum between two or more scalars.

    ScalarModulo

    Returns the remainder of the division of two scalars.

    ScalarMoveTowards

    Moves a scalar towards a target.

    ScalarMultiply

    Returns the product of two scalars.

    ScalarNormalize

    Returns the unit length version of a scalar.

    ScalarPerSecond

    Returns the framerate-normalized value of a scalar.

    ScalarRoot

    Returns the root at the nth degree of a radicand.

    ScalarRound

    Rounds a decimal number to return an integer.

    ScalarSubtract

    Returns the difference between two scalars.

    ScalarSum

    Returns the sum of two or more scalars.

    SceneVariables

    ScrollbarChangedEventProxy

    ScrollEventProxy

    ScrollRectChangedEventProxy

    SelectionEventProxy

    SelectOnEnum

    Selects a value from a set by switching over an enum.

    SelectOnEnumDescriptor

    SelectOnEnumGenerator

    SelectOnFlow

    Selects a value from a set by matching it with an input flow.

    SelectOnFlowDescriptor

    SelectOnFlowGenerator

    SelectOnInteger

    Selects a value from a set by switching over an integer.

    SelectOnIntegerDescriptor

    SelectOnString

    Selects a value from a set by switching over a string.

    SelectOnStringDescriptor

    SelectUnit

    Selects a value from a set by checking if a condition is true or false.

    SelectUnit<T>

    SelectUnitDescriptor<T>

    SelectUnitGenerator

    SelectUnitGenerator<TUnit, TSelector>

    Self

    Returns the parent class instance of this graph.

    SelfGenerator

    Sequence

    Executes the output ports in order.

    SequenceDescriptor

    SequenceGenerator

    SetBoltClassVariable

    Sets the value of a class variable.

    SetBoltClassVariableDescriptor

    SetBoltClassVariableGenerator

    SetBoltClassVariableOption

    SetDictionaryItem

    Sets the value of a dictionary item with the specified key.

    SetFlowGraphVariable

    Sets the value of a graph variable.

    SetFlowGraphVariableDescriptor

    SetFlowGraphVariableGenerator

    SetFlowGraphVariableOption

    SetListItem

    Sets the item at the specified index of a list.

    SetMember

    Sets the value of a field or property via reflection.

    SetMemberDescriptor

    SetMemberGenerator

    SetMemberOption

    SetVariable

    Assigns the value of a variable.

    SetVariableOption

    SingleLiteralGenerator

    SliderChangedEventProxy

    SliderUnit

    Returns a constant float value chosen with a slider between a min and a max.

    SliderUnitGenerator

    SliderUnitWidget

    SliderUnitWidget.Styles

    SnappingSet

    SnappingSystem

    SnappingUtility

    Start

    Called the first time a machine is enabled before any update method.

    StartGenerator

    State

    State.Data

    State.DebugData

    StateBehaviour

    StateBehaviourEditor

    StateBehaviourEditor.Contents

    StateBehaviourFactory

    StateBehaviourGenerator

    StateCanvas

    StateClassGraph

    StateDescriptor<TState>

    StateEditor

    StateEvents

    StateFilter<TState>

    StateGenerator<TState>

    StateGraph

    StateGraphAsset

    StateGraphComponent

    StateGraphContext

    StateGraphData

    StateGraphDescriptor

    StateGraphEditor

    StateGraphGenerator<TStateGraph>

    StateTransition

    StateTransition.DebugData

    StateTransitionDescriptor<TStateTransition>

    StateTransitionEditor

    StateTransitionFilter<TTransition>

    StateTransitionGenerator<TStateTransition>

    StateTransitionWidget<TStateTransition>

    StateTransitionWidget<TStateTransition>.Styles

    StateUnit

    StateUnitOptionsExtensions

    StateWidget<TState>

    StateWidget<TState>.Styles

    StaticConstructorGeneration

    StringLiteralGenerator

    SubmitEventProxy

    Subtract<T>

    Sum<T>

    SuperState

    SuperStateCollapseRequest

    SuperStateDescriptor

    SuperStateEditor

    SuperStateFactory

    SuperStateGenerator

    SuperStateWidget

    SuperUnit

    SuperUnit.Data

    SuperUnitDescriptor

    SuperUnitEditor

    SuperUnitWidget

    SwitchOnEnum

    Branches flow by switching over an enum.

    SwitchOnEnumDescriptor

    SwitchOnInteger

    Branches flow by switching over an integer.

    SwitchOnIntegerDescriptor

    SwitchOnString

    Branches flow by switching over a string.

    SwitchOnStringDescriptor

    SwitchUnit<T>

    SwitchUnitDescriptor<T>

    SwitchUnitGenerator<TUnit, TSelector>

    Throw

    Throws an exception.

    ThrowGenerator

    Timer

    Runs a timer and outputs elapsed and remaining measurements.

    Timer.Data

    TimerGenerator

    ToggleBoltClassBehaviour

    ToggleBoltClassBehaviourDescriptor

    ToggleBoltClassBehaviourGenerator

    ToggleChangedEventProxy

    ToggleFlow

    Toggles the control flow with on and off triggers.

    ToggleFlow.Data

    ToggleFlowGenerator

    ToggleValue

    Toggles between two values with on and off triggers.

    ToggleValue.Data

    ToggleValueGenerator

    TransformEventProxy

    Trigger2DEventProxy

    TriggerEvent2DUnit

    TriggerEvent2DUnitGenerator

    TriggerEventProxy

    TriggerEventUnit

    TriggerEventUnitGenerator

    TriggerStateTransition

    Triggers the transition in the parent state graph.

    TriggerStateTransitionGenerator

    TriggerStateTransitionWidget

    TryCatch

    Handles an exception if it occurs.

    TryCatchGenerator

    TweenMember

    Tweens the value of a field or property via reflection. (Requires DOTween library.)

    TweenMemberDescriptor

    TweenMemberGenerator

    TweenMemberOption

    TypeCategoryOperations

    TypedComparison

    Compares two inputs.

    TypedComparisonDescriptor

    TypedComparisonGenerator

    TypedComparisonOption

    TypeExtraction

    TypeExtractionInspector

    TypeGeneration<TDeclaration>

    TypeLiteralGenerator

    TypeReferencePool

    UInt16LiteralGenerator

    UInt32LiteralGenerator

    UInt64LiteralGenerator

    UnaryOperatorUnit

    UnaryOperatorUnitDescriptor

    UnaryOperatorUnitGenerator

    UnaryOperatorUnitOption

    UnifiedVariableUnit

    UnifiedVariableUnitDescriptor<TVariableUnit>

    UnifiedVariableUnitEditor

    UnifiedVariableUnitOption<TVariableUnit>

    UnifiedVariableUnitWidget

    Unit

    Unit<TFlowGraph>

    Unit<TFlowGraph>.DebugData

    UnitCategory

    UnitCategoryAttribute

    UnitCategoryOption

    UnitConnection<TSourcePort, TDestinationPort>

    UnitConnectionDebugData

    UnitConnectionFilter<TConnection>

    UnitConnectionStyles

    UnitConnectionWidget<TConnection>

    UnitControlPortProxy

    A unit that forwards a control port connection between units.

    UnitControlPortProxyGenerator

    UnitCustomExtracted

    UnitDefinitionUtility

    UnitDescriptor<TUnit>

    UnitDisplayAttribute

    UnitEditor

    UnitEditor.Styles

    UnitFilter<TUnit>

    UnitGenerator<TUnit>

    UnitOption<TUnit>

    UnitOption<TUnit>.FooterStyles

    UnitOptionDataFastSerializer

    UnitOptionFilter

    UnitOptions

    UnitOptionsExtract

    UnitOptionsExtractFastSerializer

    UnitOptionsExtractor

    UnitOptionTree

    UnitPort<TData, TValidOther, TInvalidOther, TExternalConnection, TDefinition>

    UnitPortCollection<TPort>

    UnitPortDefinition

    UnitPortDefinitionCollection<T>

    UnitPortDefinitionCollectionAdaptor

    UnitPortDefinitionEditor<T>

    UnitPortDefinitionEditor<T>.Styles

    UnitPortDefinitionMergedCollection<TDefinition>

    UnitPortDefinitionUtility

    UnitPortDescriptor<TPort>

    UnitPortDisplayAttribute

    UnitPortFilter<TPort>

    UnitPortKeyAttribute

    UnitPortMergedCollection<TPort>

    UnitPortProxy<TInput, TOutput>

    A special unit that creates a wireless connection between ports.

    UnitPortProxyFilter<TProxy>

    UnitPortProxyOption

    UnitPortProxyWidget

    UnitPortWidget<TPort>

    UnitPortWidget<TPort>.Styles

    UnitPreservation

    UnitRelation

    UnitSettingDisplayAttribute

    UnitValuePortProxy

    A unit that forwards a value port connection between units.

    UnitValuePortProxyFilter

    UnitValuePortProxyGenerator

    UnitWidget<TUnit>

    UnitWidget<TUnit>.Styles

    UnityEvents

    UnityObjectBoltTypeShellInspector

    Update

    Called every frame.

    UpdateGenerator

    ValueConnection

    ValueConnectionDebugData

    ValueConnectionWidget

    ValueInput

    ValueInputData

    ValueInputDefinition

    ValueInputDefinitionEditor

    ValueInputDescriptor

    ValueInputFilter

    ValueInputWidget

    ValueOutput

    ValueOutputData

    ValueOutputDefinition

    ValueOutputDefinitionEditor

    ValueOutputDescriptor

    ValueOutputWidget

    ValuePortDefinition

    VariableDeclaration

    VariableDeclarationCollection

    VariableDeclarationInspector

    VariableDeclarationInspector.Styles

    VariableDeclarations

    VariableDeclarationsCloner

    VariableDeclarationsInspector

    VariableDeclarationsInspector.Styles

    VariableKindAttribute

    VariableKindOption

    VariableNameAttributeInspector

    VariableNameInspector

    VariableNameInspector.Styles

    Variables

    VariablesAsset

    VariablesAssetEditor

    VariablesEditor

    VariablesSaver

    Listens to the OnApplicationQuit on OnApplicationPause hooks to trigger the serialization of saved variables into PlayerPrefs.

    VariablesWindow

    VariablesWindow.Styles

    Vector2Absolute

    Returns a version of a 2D vector where each component is positive.

    Vector2Add

    Returns the sum of two 2D vectors.

    Vector2Angle

    Returns the angle between two 2D vectors in degrees.

    Vector2Average

    Returns the average of two or more 2D vectors.

    Vector2Distance

    Returns the distance between two 2D vectors.

    Vector2Divide

    Returns the component-wise quotient of two 2D vectors.

    Vector2DotProduct

    Returns the dot product of two 2D vectors.

    Vector2IntLiteralGenerator

    Vector2Lerp

    Returns the linear interpolation between two 2D vectors.

    Vector2LiteralGenerator

    Vector2Maximum

    Returns the component-wise maximum between two or more 2D vectors.

    Vector2Minimum

    Returns the component-wise minimum between two or more 2D vectors.

    Vector2Modulo

    Returns the remainder of the component-wise division of two 2D vectors.

    Vector2MoveTowards

    Moves a 2D vector towards a target.

    Vector2Multiply

    Returns the component-wise product of two 2D vectors.

    Vector2Normalize

    Returns the unit length version of a 2D vector.

    Vector2PerSecond

    Returns the framerate-normalized value of a 2D vector.

    Vector2Project

    Returns the projection of a 2D vector on another.

    Vector2Round

    Rounds each component of a 2D vector.

    Vector2Subtract

    Returns the difference between two 2D vectors.

    Vector2Sum

    Returns the sum of two or more 2D vectors.

    Vector3Absolute

    Returns a version of a 3D vector where each component is positive.

    Vector3Add

    Returns the sum of two 3D vectors.

    Vector3Angle

    Returns the angle between two 3D vectors in degrees.

    Vector3Average

    Returns the average of two or more 3D vectors.

    Vector3CrossProduct

    Returns the cross product of two 3D vectors.

    Vector3Distance

    Returns the distance between two 3D vectors.

    Vector3Divide

    Returns the component-wise quotient of two 3D vectors.

    Vector3DotProduct

    Returns the dot product of two 3D vectors.

    Vector3IntLiteralGenerator

    Vector3Lerp

    Returns the linear interpolation between two 3D vectors.

    Vector3LiteralGenerator

    Vector3Maximum

    Returns the component-wise maximum between two or more 3D vectors.

    Vector3Minimum

    Returns the component-wise minimum between two or more 3D vectors.

    Vector3Modulo

    Returns the remainder of the component-wise division of two 3D vectors.

    Vector3MoveTowards

    Moves a 3D vector towards a target.

    Vector3Multiply

    Returns the component-wise product of two 3D vectors.

    Vector3Normalize

    Returns the unit length version of a 3D vector.

    Vector3PerSecond

    Returns the framerate-normalized value of a 3D vector.

    Vector3Project

    Returns the projection of a 3D vector on another.

    Vector3Round

    Rounds each component of a 3D vector.

    Vector3Subtract

    Returns the difference between two 3D vectors.

    Vector3Sum

    Returns the sum of two or more 3D vectors.

    Vector4Absolute

    Returns a version of a 4D vector where each component is positive.

    Vector4Add

    Returns the sum of two 4D vectors.

    Vector4Average

    Returns the average of two or more 4D vectors.

    Vector4Distance

    Returns the distance between two 4D vectors.

    Vector4Divide

    Returns the component-wise quotient of two 4D vectors.

    Vector4DotProduct

    Returns the dot product of two 4D vectors.

    Vector4Lerp

    Returns the linear interpolation between two 4D vectors.

    Vector4LiteralGenerator

    Vector4Maximum

    Returns the component-wise maximum between two or more 4D vectors.

    Vector4Minimum

    Returns the component-wise minimum between two or more 4D vectors.

    Vector4Modulo

    Returns the remainder of the component-wise division of two 4D vectors.

    Vector4MoveTowards

    Moves a 4D vector towards a target.

    Vector4Multiply

    Returns the component-wise product of two 4D vectors.

    Vector4Normalize

    Returns the unit length version of a 4D vector.

    Vector4PerSecond

    Returns the framerate-normalized value of a 4D vector.

    Vector4Round

    Rounds each component of a 4D vector.

    Vector4Subtract

    Returns the difference between two 4D vectors.

    Vector4Sum

    Returns the sum of two or more 4D vectors.

    VisibilityEventProxy

    WaitForCoroutine

    Delays flow by waiting until a nested coroutine has completed.

    WaitForCoroutineGenerator

    WaitForEndOfFrameUnit

    Delays flow by waiting until the end of the frame.

    WaitForEndOfFrameUnitGenerator

    WaitForFlow

    Delays flow by waiting until multiple input flows have been executed.

    WaitForFlow.Data

    WaitForFlowDescriptor

    WaitForFlowGenerator

    WaitForInstruction

    Delays flow by waiting until a yield instruction has completed.

    WaitForInstructionGenerator

    WaitForNextFrameUnit

    Delays flow by waiting until the next frame.

    WaitForNextFrameUnitGenerator

    WaitForSecondsUnit

    Delays flow by waiting a specified number of seconds.

    WaitForSecondsUnitGenerator

    WaitUnit

    WaitUntilUnit

    Delays flow by waiting until a condition becomes true.

    WaitUntilUnitGenerator

    WaitWhileUnit

    Delays flow by waiting while a condition is true.

    WaitWhileUnitGenerator

    While

    Loops as long as a given condition is true.

    WhileGenerator

    Widget

    WidgetList<TWidget>

    A list of widgets that can be safely iterated over even if the collection changes during iteration.

    WidgetProvider

    XBoltClassGraph

    XBoltClassShellApi

    XBoltTypeShell

    XCanvasWindow

    XEventGraph

    XFlowGraph

    XGeneratorProvider

    XGraphContextProvider

    XGraphPingException

    XmlDocumentationExtract

    XmlDocumentationExtractFastSerializer

    XmlDocumentationExtractor

    XRevealCondition

    XUnit

    XUnitOption

    XUnitOptionProvider

    XUnitPort

    XUnitPortDescriptor

    XUnitPortProxy

    XUnitPortReference

    XWidget

    XWidgetProvider

    Structs

    Bezier2

    BoltApiMemberIdentifier

    BoltClassFactoryConfiguration

    BoltEnumValue

    CustomEventArgs

    EmptyEventArgs

    EventHook

    GraphContextMenuItem

    GraphElementMemberAlias

    SnappingAnchor

    SnappingPair

    UnitOptionData

    UnitPortReference

    WidgetList<TWidget>.Enumerator

    Interfaces

    IBehaviourBoltMemberGenerator

    IBehaviourGenerator

    IBehaviourGraph

    IBehaviourGraphData

    IBehaviourGraphElement

    IBehaviourGraphElementData

    IBehaviourUnit

    IBoltClassBehaviourGraph

    IBoltClassEventUnitOption

    IBoltClassGraph

    IBoltClassGraphUnitOption

    IBoltClassMemberUnit

    IBoltClassShell

    IBoltClassShellApi

    IBoltClassUnitGraph

    IBoltClassVariableUnitOption

    IBoltEnumShellApi

    IBoltMember

    IBoltMemberGenerator

    IBoltMemberUnit

    IBoltMemberUnitOption

    IBoltTypeShell

    IBoltTypeShellApi

    IBoltTypeShellInspector

    IBranchUnit

    ICanvas

    ICanvasWindow

    IClassGraphUnit

    ICollapseHandler

    ICollapseRequest

    ICompositeChildGeneration

    ICompositeGeneration

    IConnection<TSource, TDestination>

    IConnectionCollection<TConnection, TSource, TDestination>

    IDocumentGenerator

    IEmbedGraph

    IEmbedState

    IEmbedStateTransition

    IEventGraphComponent

    IEventHandlerUnit

    IEventUnit

    IEventUnitData

    IExtract

    IExtractor

    IFlowGraphData

    IFlowGraphDataWithPersistentVariables

    IFlowGraphVariableUnitOption

    IFlowVisitor<TResult>

    IGeneratedBehaviour

    IGeneratedBehaviourGraph

    IGeneratedClass

    IGeneratedClassChild

    IGeneratedClassGraph

    IGeneratedComponent

    IGeneratedFlowBehaviour

    IGeneratedFlowStateTransitionBehaviour

    IGeneratedGraph

    IGeneratedSceneComponent

    IGeneratedSingletonComponent

    IGeneratedState

    IGeneratedStateBehaviour

    IGeneratedStateTransition

    IGeneratedType

    IGeneration

    IGenerator

    IGenericSubstitutableUnitOption

    IGettableBoltMemberGenerator

    IGraph

    IGraphAsset

    IGraphAwareGeneration

    IGraphChild

    IGraphComponent

    IGraphContext

    IGraphContextualEditor

    IGraphData

    IGraphDataWithLegacyVariables

    IGraphElement

    IGraphElementData

    IGraphElementDebugData

    IGraphElementModule

    IGraphElementWidget

    IGraphElementWithData

    IGraphElementWithDebugData

    IGraphEventHandler<TArgs>

    IGraphFactory

    IGraphNest

    IGraphNester

    IGraphNesterElement

    IGraphOption

    IGraphParent

    IGraphParentElement

    IGraphParentUnit

    IGraphRoot

    IGraphRootSerializer

    IGraphWithLegacyVariables

    IInvokableBoltClassGraph

    IInvokableBoltMemberGenerator

    ILegacyEventHandlerUnit

    ILiteralGenerator

    IMemberGeneration

    IMemberUnitOption

    IMethodBaseGeneration

    IMultiInputUnit

    INestedClassGenerator

    INesterState

    INesterStateTransition

    INesterUnit

    INodeWidget

    IOperatorUnitOption

    IParentStateTransition

    IReactive

    IRootTypeGenerator

    ISelectUnit

    ISettableBoltMemberGenerator

    IShellSubstitutableUnitOption

    IState

    IStateDebugData

    IStateDescriptor

    IStateGenerator

    IStateTransition

    IStateTransitionDebugData

    IStateTransitionDescriptor

    IStateTransitionGenerator

    IStateTransitionWidget

    IStateWidget

    ITypeGeneration

    IUnifiedVariableUnit

    IUnifiedVariableUnitOption

    IUnit

    IUnitConnection

    IUnitConnectionDebugData

    IUnitConnectionWidget

    IUnitControlPort

    IUnitControlPortData

    IUnitControlPortDefinition

    IUnitDebugData

    IUnitDescriptor

    IUnitGenerator

    IUnitInputPort

    IUnitInputPortData

    IUnitInputPortDefinition

    IUnitInvalidPort

    IUnitOption

    IUnitOutputPort

    IUnitOutputPortData

    IUnitOutputPortDefinition

    IUnitPort

    IUnitPortData

    IUnitPortDefinition

    IUnitPortDescriptor

    IUnitPortFilter

    IUnitPortProxy

    IUnitPortWidget

    IUnitRelation

    IUnitValuePort

    IUnitValuePortData

    IUnitValuePortDefinition

    IUnitWidget

    IWidget

    Enums

    AlignOperation

    BoltClassPrefabModificationsUtility.VariableOverrideModificationType

    BoltClassScope

    CanvasControlScheme

    DistributeOperation

    EffectiveRuntimeMode

    ExplorerWindowLayout

    ExtractionMode

    GenerationMode

    GlobalRuntimeMode

    GraphSource

    GraphStackLifetime

    HybridConversionUtility.ConversionType

    PingMode

    RevealCondition

    Round<TInput, TOutput>.Rounding

    SnappingAnchorType

    StateEnterReason

    StateExitReason

    TweenMember.EasingMode

    UnitPortProxyTarget

    VariableKind

    Delegates

    BoltClassEventHandler

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