Class Break
Stops the execution of the current loop.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitDisplay("Break Loop")]
[UnitCategory("Flow", 23)]
public class Break : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, ISerializationCallbackReceiver
Properties
enter
The entry point for the break.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false, showDocumentation = false)]
public ControlInput enter { get; }
Property Value
Type | Description |
---|---|
ControlInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.Unit<Ludiq.Bolt.FlowGraph>.Definition()
Operation(Flow)
Declaration
public ControlOutput Operation(Flow flow)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow |
Returns
Type | Description |
---|---|
ControlOutput |