Class SetVariable
Assigns the value of a variable.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[Obsolete("Use the new class variables system instead.")]
public sealed class SetVariable : UnifiedVariableUnit, ISerializationCallbackReceiver, IUnifiedVariableUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged
Properties
assign
The entry point to assign the variable.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ControlInput assign { get; set; }
Property Value
Type | Description |
---|---|
ControlInput |
assigned
The action to execute once the variable has been assigned.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ControlOutput assigned { get; set; }
Property Value
Type | Description |
---|---|
ControlOutput |
input
The value to assign to the variable.
Declaration
[DoNotSerialize]
[UnitPortDisplay("New Value", showLabel = false)]
public ValueInput input { get; }
Property Value
Type | Description |
---|---|
ValueInput |
output
The value assigned to the variable.
Declaration
[DoNotSerialize]
[UnitPortDisplay("Value", showLabel = false)]
public ValueOutput output { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
Definition()
Declaration
protected override void Definition()