Class OnParticleTrigger
Called when any particles in a particle system meet the conditions in the trigger module.
Inheritance
OnParticleTrigger
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Physics")]
public sealed class OnParticleTrigger : GameObjectEventUnit<EmptyEventArgs>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<EmptyEventArgs>
Properties
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<Ludiq.Bolt.EmptyEventArgs>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<Ludiq.Bolt.EmptyEventArgs>.hookID