Class GraphAssetDescriptor<TGraphAsset>
Inheritance
Descriptor<TGraphAsset>
GraphRootDescriptor<TGraphAsset>
GraphAssetDescriptor<TGraphAsset>
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[Obsolete("Use the new class system to create class assets.")]
public class GraphAssetDescriptor<TGraphAsset> : GraphRootDescriptor<TGraphAsset>, IDescriptor, IDisposable where TGraphAsset : UnityEngine.Object, IGraphAsset
Type Parameters
Name | Description |
---|---|
TGraphAsset |
Constructors
GraphAssetDescriptor(TGraphAsset)
Declaration
protected GraphAssetDescriptor(TGraphAsset target)
Parameters
Type | Name | Description |
---|---|---|
TGraphAsset | target |
Properties
asset
Declaration
protected TGraphAsset asset { get; }
Property Value
Type | Description |
---|---|
TGraphAsset |
Methods
StartWatching()
Declaration
protected override void StartWatching()
Overrides
Ludiq.Bolt.GraphRootDescriptor<TGraphAsset>.StartWatching()
StopWatching()
Declaration
protected override void StopWatching()
Overrides
Ludiq.Descriptor<TGraphAsset>.StopWatching()
TitleFallback()
Declaration
protected override string TitleFallback()
Returns
Type | Description |
---|---|
String |
Overrides
Ludiq.Bolt.GraphRootDescriptor<TGraphAsset>.TitleFallback()