Enum VariableKind | Bolt Visual Scripting | 1.4.12
docs.unity3d.com
    Show / Hide Table of Contents

    Enum VariableKind

    Namespace: Ludiq.Bolt
    Syntax
    [Obsolete("Use the new class variables system instead.")]
    public enum VariableKind

    Fields

    Name Description
    Application

    Variables shared across scenes. These will be reset when the application quits.

    Flow

    Temporary variables local to the execution flow.

    Graph

    Variables local to the current graph.

    Object

    Variables shared across the current game object.

    Saved

    Variables that persist even after the application quits. Unity object references are not supported.

    Scene

    Variables shared across the current scene.

    Extension Methods

    XDescriptorProvider.Descriptor()
    XDescriptorProvider.Descriptor<TDescriptor>()
    XmlDocumentation.Documentation()
    XmlDocumentation.Summary()
    Icons.Icon()
    LiteralUtility.ToLiteralString()
    LiteralUtility.ToLiteralStringOrDefault()
    LiteralUtility.TryToLiteralString(String)
    XFilterProvider.Filter()
    XFilterProvider.Filter<TFilter>()
    NameUtility.SelectedName(Boolean)
    NameUtility.DisplayName()
    NameUtility.HumanName()
    Cloning.Clone(ICloner, Boolean)
    Cloning.Clone(ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.Clone<VariableKind>(ICloner, Boolean)
    Cloning.Clone<VariableKind>(ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy()
    Cloning.CloneViaSerializationPolicy(Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<VariableKind>()
    Cloning.CloneViaSerializationPolicy<VariableKind>(Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.CloneInto<VariableKind>(Object, ICloner, Boolean)
    Cloning.CloneInto<VariableKind>(Object, ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<VariableKind>(Object)
    Cloning.CloneIntoViaSerializationPolicy<VariableKind>(Object, Dictionary<Object, Object>)
    Cloning.CloneValueType()
    ConversionUtility.ConvertTo<VariableKind>(Type)
    ConversionUtility.IsLateConvertibleTo(Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Boolean)
    ConversionUtility.LateConvertTo(Type)
    ConversionUtility.LateConvertTo<T>()
    ConversionUtility.TryLateConvertTo(Type, Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(T, Boolean)
    TypeUtility.ToShortString(Int32)
    TypeUtility.CastTo<T>()
    Serialization.FullSerialize(Boolean)
    Serialization.OdinSerialize<VariableKind>(DataFormat)
    Serialization.OdinSerialize<VariableKind>(OdinSerializer.SerializationData, DataFormat)
    EnumUtility.HasFlag(Enum)
    EnumUtility.Unexpected<VariableKind>()
    LinqUtility.Yield<VariableKind>()
    StringUtility.ToBinaryString()
    UnityObjectUtility.IsUnityNull()
    UnityObjectUtility.UnityNullCoalesce(Object)
    UnityObjectUtility.ToSafeString()
    BoltGenerationUtility.GenerateLiteral(IGeneration)
    XGeneratorProvider.Generator(IGeneration)
    XGeneratorProvider.Generator<TGenerator>(IGeneration)
    XGeneratorProvider.HasGenerator(IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(IGeneration)
    XGeneratorProvider.TryGetGenerator(IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(IGeneration, TGenerator)
    HybridConversionUtility.ConvertTo(HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(HybridType)
    HybridConversionUtility.TryLateConvertTo(HybridType, Object, Boolean)
    HybridTypeUtility.GetHybridType()
    IsUtility.Is<VariableKind, TC>(TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic()
    JsonWriter.ToJson()
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX