Class OnMove
Called when a move event occurs.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/GUI", 21)]
public sealed class OnMove : GameObjectEventUnit<AxisEventData>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<AxisEventData>
Properties
data
The axis event data.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueOutput data { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<AxisEventData>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<AxisEventData>.hookID
Methods
AssignArguments(Flow, AxisEventData)
Declaration
protected override void AssignArguments(Flow flow, AxisEventData data)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
AxisEventData | data |
Overrides
Ludiq.Bolt.EventHandlerUnit<AxisEventData>.AssignArguments(Ludiq.Bolt.Flow, AxisEventData)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<AxisEventData>.Definition()