Class BoltAnimationEvent
Called when an animation event points to TriggerAnimationEvent.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Animation")]
[UnitDisplay("Animation Event")]
[TypeIcon(typeof(Animation))]
public sealed class BoltAnimationEvent : ComponentEventUnit<AnimationEvent>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<AnimationEvent>
Properties
floatParameter
The float parameter passed to the event.
Declaration
[DoNotSerialize]
[UnitPortDisplay("Float")]
public ValueOutput floatParameter { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<AnimationEvent>.hookID
intParameter
The integer parameter passed to the function.
Declaration
[DoNotSerialize]
[UnitPortDisplay("Integer")]
public ValueOutput intParameter { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
objectReferenceParameter
The Unity object parameter passed to the function.
Declaration
[DoNotSerialize]
[UnitPortDisplay("Object")]
public ValueOutput objectReferenceParameter { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
stringParameter
The string parameter passed to the event.
Declaration
[DoNotSerialize]
[UnitPortDisplay("String")]
public ValueOutput stringParameter { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, AnimationEvent)
Declaration
protected override void AssignArguments(Flow flow, AnimationEvent args)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
AnimationEvent | args |
Overrides
Ludiq.Bolt.EventHandlerUnit<AnimationEvent>.AssignArguments(Ludiq.Bolt.Flow, AnimationEvent)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.EventHandlerUnit<AnimationEvent>.Definition()