Class CollisionEventUnitGenerator | Bolt Visual Scripting | 1.4.12
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    Class CollisionEventUnitGenerator

    Inheritance
    Object
    UnitGenerator<CollisionEventUnit>
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>
    GameObjectEventUnitGenerator<CollisionEventUnit, Collision>
    CollisionEventUnitGenerator
    Inherited Members
    GameObjectEventUnitGenerator<CollisionEventUnit, Collision>.GenerateEventHookTargetExpression(MethodGeneration)
    GameObjectEventUnitGenerator<CollisionEventUnit, Collision>.GenerateActivateStatements(MethodGeneration)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.HookFieldAlias(IMemberGeneration)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.HandlerFieldAlias(IMemberGeneration)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.InvokeMethodAlias(IMemberGeneration)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.argsParameterAlias
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.argsParameterPort
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.argsParameterName
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.hookID
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.invokeMethodName
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.hasArgs
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.DeclareMembers(ClassGeneration)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.GenerateArgumentExpression(MethodGeneration, ValueOutput)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.DeclarePorts()
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.DeclareArgumentPort(ValueOutput)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.DeclareArgumentPort(ValueOutput, Func<MethodGeneration, CodeVariableReferenceExpression, CodeExpression>)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.DeclareArgumentPort(ValueOutput, Func<CodeVariableReferenceExpression, CodeExpression>)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.GenerateDeactivateStatements(MethodGeneration)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.GenerateArgumentDeclarations(MethodGeneration)
    EventHandlerUnitGenerator<CollisionEventUnit, Collision>.GenerateHandlerStatements(MethodGeneration)
    UnitGenerator<CollisionEventUnit>.Alias(IMemberGeneration, String)
    UnitGenerator<CollisionEventUnit>.camelName
    UnitGenerator<CollisionEventUnit>.pascalName
    UnitGenerator<CollisionEventUnit>.unit
    UnitGenerator<CollisionEventUnit>.IGenerator.target
    UnitGenerator<CollisionEventUnit>.IUnitGenerator.target
    UnitGenerator<CollisionEventUnit>.DeclareMembers(ClassGeneration)
    UnitGenerator<CollisionEventUnit>.GenerateConstructorStatements(ConstructorGeneration)
    UnitGenerator<CollisionEventUnit>.DeclareControlInput(ControlInput, Func<MethodGeneration, IEnumerable<CodeStatement>>, Func<MethodGeneration, IEnumerable<CodeStatement>>)
    UnitGenerator<CollisionEventUnit>.DeclareControlInput(ControlInput, Func<MethodGeneration, IEnumerable<CodeStatement>>, ControlOutput)
    UnitGenerator<CollisionEventUnit>.DeclareValueOutput(ValueOutput, Func<MethodGeneration, CodeExpression>)
    UnitGenerator<CollisionEventUnit>.DeclareValueOutput(ValueOutput, Func<MethodGeneration, IEnumerable<CodeStatement>>, Func<MethodGeneration, CodeExpression>)
    UnitGenerator<CollisionEventUnit>.GenerateControlInputBody(MethodGeneration, ControlInput)
    UnitGenerator<CollisionEventUnit>.GenerateControlInputSuccessor(MethodGeneration, ControlInput)
    UnitGenerator<CollisionEventUnit>.GenerateValueOutputInit(MethodGeneration, ValueOutput)
    UnitGenerator<CollisionEventUnit>.GenerateValueOutputExpression(MethodGeneration, ValueOutput)
    Namespace: Ludiq.Bolt
    Syntax
    public class CollisionEventUnitGenerator : GameObjectEventUnitGenerator<CollisionEventUnit, Collision>, IBehaviourUnitGenerator, IUnitGenerator, IGenerator

    Constructors

    CollisionEventUnitGenerator(CollisionEventUnit)

    Declaration
    public CollisionEventUnitGenerator(CollisionEventUnit unit)
    Parameters
    Type Name Description
    CollisionEventUnit unit

    Properties

    argsParameterPort

    Declaration
    protected override ValueOutput argsParameterPort { get; }
    Property Value
    Type Description
    ValueOutput
    Overrides
    Ludiq.Bolt.EventHandlerUnitGenerator<Ludiq.Bolt.CollisionEventUnit, Collision>.argsParameterPort

    Methods

    DeclarePorts()

    Declaration
    public override void DeclarePorts()
    Overrides
    Ludiq.Bolt.EventHandlerUnitGenerator<Ludiq.Bolt.CollisionEventUnit, Collision>.DeclarePorts()

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref OdinSerializer.SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
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