Class OnDestroy
Called before the machine is destroyed.
Inheritance
OnDestroy
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Lifecycle", 7)]
public sealed class OnDestroy : ComponentEventUnit<EmptyEventArgs>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<EmptyEventArgs>
Properties
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<Ludiq.Bolt.EmptyEventArgs>.hookID