Class Equal
Compares two inputs to determine whether they are equal.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Logic", 5)]
[Obsolete("Use the new reflected logic operators instead.")]
public sealed class Equal : BinaryComparisonUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, ISerializationCallbackReceiver
Constructors
Equal()
Declaration
public Equal()
Properties
comparison
Whether A is equal to B.
Declaration
[DoNotSerialize]
[UnitPortDisplay("A = B")]
[UnitPortKey("equal")]
public override ValueOutput comparison { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Overrides
outputKey
Declaration
protected override string outputKey { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
Methods
GenericComparison(Object, Object)
Declaration
protected override bool GenericComparison(object a, object b)
Parameters
Type | Name | Description |
---|---|---|
Object | a | |
Object | b |
Returns
Type | Description |
---|---|
Boolean |
Overrides
NumericComparison(Single, Single)
Declaration
protected override bool NumericComparison(float a, float b)
Parameters
Type | Name | Description |
---|---|---|
Single | a | |
Single | b |
Returns
Type | Description |
---|---|
Boolean |