Class OnAnimatorIK
Called by the Animator Component immediately before it updates its internal IK system. This callback can be used to set the positions of the IK goals and their respective weights.
Inheritance
OnAnimatorIK
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Animation")]
[TypeIcon(typeof(Animator))]
public sealed class OnAnimatorIK : GameObjectEventUnit<int>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<int>
Properties
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.Int32>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.Int32>.hookID
layerIndex
The index of the layer on which the IK solver is called.
Declaration
[DoNotSerialize]
public ValueOutput layerIndex { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, Int32)
Declaration
protected override void AssignArguments(Flow flow, int layerIndex)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
Int32 | layerIndex |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.Int32>.AssignArguments(Ludiq.Bolt.Flow, System.Int32)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.Int32>.Definition()