Class OnJointBreak
Called when a joint attached to the same game object broke.
Inheritance
OnJointBreak
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Physics")]
public sealed class OnJointBreak : GameObjectEventUnit<float>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<float>
Properties
breakForce
The force that was applied for this joint to break.
Declaration
[DoNotSerialize]
public ValueOutput breakForce { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.Single>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.Single>.hookID
Methods
AssignArguments(Flow, Single)
Declaration
protected override void AssignArguments(Flow flow, float breakForce)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
Single | breakForce |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.Single>.AssignArguments(Ludiq.Bolt.Flow, System.Single)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.Single>.Definition()