Class GenericGuiEventUnit
Inherited Members
Namespace: Ludiq.Bolt
Syntax
public abstract class GenericGuiEventUnit : GameObjectEventUnit<BaseEventData>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<BaseEventData>
Properties
data
The event data.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueOutput data { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, BaseEventData)
Declaration
protected override void AssignArguments(Flow flow, BaseEventData data)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
BaseEventData | data |
Overrides
Ludiq.Bolt.EventHandlerUnit<BaseEventData>.AssignArguments(Ludiq.Bolt.Flow, BaseEventData)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<BaseEventData>.Definition()