Class OnParticleCollisionGenerator | Bolt Visual Scripting | 1.4.12
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    Class OnParticleCollisionGenerator

    Inheritance
    Object
    UnitGenerator<OnParticleCollision>
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>
    GameObjectEventUnitGenerator<OnParticleCollision, GameObject>
    OnParticleCollisionGenerator
    Inherited Members
    GameObjectEventUnitGenerator<OnParticleCollision, GameObject>.GenerateEventHookTargetExpression(MethodGeneration)
    GameObjectEventUnitGenerator<OnParticleCollision, GameObject>.GenerateActivateStatements(MethodGeneration)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.HookFieldAlias(IMemberGeneration)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.HandlerFieldAlias(IMemberGeneration)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.InvokeMethodAlias(IMemberGeneration)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.argsParameterAlias
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.argsParameterPort
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.argsParameterName
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.hookID
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.invokeMethodName
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.hasArgs
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.DeclareMembers(ClassGeneration)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.GenerateArgumentExpression(MethodGeneration, ValueOutput)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.DeclarePorts()
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.DeclareArgumentPort(ValueOutput)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.DeclareArgumentPort(ValueOutput, Func<MethodGeneration, CodeVariableReferenceExpression, CodeExpression>)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.DeclareArgumentPort(ValueOutput, Func<CodeVariableReferenceExpression, CodeExpression>)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.GenerateDeactivateStatements(MethodGeneration)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.GenerateArgumentDeclarations(MethodGeneration)
    EventHandlerUnitGenerator<OnParticleCollision, GameObject>.GenerateHandlerStatements(MethodGeneration)
    UnitGenerator<OnParticleCollision>.Alias(IMemberGeneration, String)
    UnitGenerator<OnParticleCollision>.camelName
    UnitGenerator<OnParticleCollision>.pascalName
    UnitGenerator<OnParticleCollision>.unit
    UnitGenerator<OnParticleCollision>.IGenerator.target
    UnitGenerator<OnParticleCollision>.IUnitGenerator.target
    UnitGenerator<OnParticleCollision>.DeclareMembers(ClassGeneration)
    UnitGenerator<OnParticleCollision>.GenerateConstructorStatements(ConstructorGeneration)
    UnitGenerator<OnParticleCollision>.DeclarePorts()
    UnitGenerator<OnParticleCollision>.DeclareControlInput(ControlInput, Func<MethodGeneration, IEnumerable<CodeStatement>>, Func<MethodGeneration, IEnumerable<CodeStatement>>)
    UnitGenerator<OnParticleCollision>.DeclareControlInput(ControlInput, Func<MethodGeneration, IEnumerable<CodeStatement>>, ControlOutput)
    UnitGenerator<OnParticleCollision>.DeclareValueOutput(ValueOutput, Func<MethodGeneration, CodeExpression>)
    UnitGenerator<OnParticleCollision>.DeclareValueOutput(ValueOutput, Func<MethodGeneration, IEnumerable<CodeStatement>>, Func<MethodGeneration, CodeExpression>)
    UnitGenerator<OnParticleCollision>.GenerateControlInputBody(MethodGeneration, ControlInput)
    UnitGenerator<OnParticleCollision>.GenerateControlInputSuccessor(MethodGeneration, ControlInput)
    UnitGenerator<OnParticleCollision>.GenerateValueOutputInit(MethodGeneration, ValueOutput)
    UnitGenerator<OnParticleCollision>.GenerateValueOutputExpression(MethodGeneration, ValueOutput)
    Namespace: Ludiq.Bolt
    Syntax
    public class OnParticleCollisionGenerator : GameObjectEventUnitGenerator<OnParticleCollision, GameObject>, IBehaviourUnitGenerator, IUnitGenerator, IGenerator

    Constructors

    OnParticleCollisionGenerator(OnParticleCollision)

    Declaration
    public OnParticleCollisionGenerator(OnParticleCollision unit)
    Parameters
    Type Name Description
    OnParticleCollision unit

    Properties

    argsParameterPort

    Declaration
    protected override ValueOutput argsParameterPort { get; }
    Property Value
    Type Description
    ValueOutput
    Overrides
    Ludiq.Bolt.EventHandlerUnitGenerator<Ludiq.Bolt.OnParticleCollision, GameObject>.argsParameterPort

    Methods

    GenerateArgumentDeclarations(MethodGeneration)

    Declaration
    protected override IEnumerable<CodeStatement> GenerateArgumentDeclarations(MethodGeneration method)
    Parameters
    Type Name Description
    MethodGeneration method
    Returns
    Type Description
    IEnumerable<CodeStatement>
    Overrides
    Ludiq.Bolt.EventHandlerUnitGenerator<Ludiq.Bolt.OnParticleCollision, GameObject>.GenerateArgumentDeclarations(Ludiq.Bolt.MethodGeneration)

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
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    LiteralUtility.TryToLiteralString(Object, out String)
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    XFilterProvider.Filter<TFilter>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
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    Cloning.Clone<T>(T, ICloner, Boolean)
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    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
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    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref OdinSerializer.SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
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