Class OnScrollRectValueChanged
Called when the current value of the scrollbar has changed.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/GUI", 7)]
[TypeIcon(typeof(ScrollRect))]
public sealed class OnScrollRectValueChanged : GameObjectEventUnit<Vector2>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<Vector2>
Properties
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<Vector2>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<Vector2>.hookID
value
The new scroll position of the scroll rect.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueOutput value { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, Vector2)
Declaration
protected override void AssignArguments(Flow flow, Vector2 value)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
Vector2 | value |
Overrides
Ludiq.Bolt.EventHandlerUnit<Vector2>.AssignArguments(Ludiq.Bolt.Flow, Vector2)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<Vector2>.Definition()