Class GraphComponentDescriptor<TGraphComponent>
Inheritance
Descriptor<TGraphComponent>
GraphRootDescriptor<TGraphComponent>
GraphComponentDescriptor<TGraphComponent>
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[Obsolete("Use the new class component to attach graphs to game objects.")]
public class GraphComponentDescriptor<TGraphComponent> : GraphRootDescriptor<TGraphComponent>, IDescriptor, IDisposable where TGraphComponent : UnityEngine.Object, IGraphComponent
Type Parameters
Name | Description |
---|---|
TGraphComponent |
Constructors
GraphComponentDescriptor(TGraphComponent)
Declaration
protected GraphComponentDescriptor(TGraphComponent target)
Parameters
Type | Name | Description |
---|---|---|
TGraphComponent | target |
Properties
component
Declaration
protected TGraphComponent component { get; }
Property Value
Type | Description |
---|---|
TGraphComponent |
Methods
RegisterProperties()
Declaration
protected override void RegisterProperties()
Overrides
Ludiq.Bolt.GraphRootDescriptor<TGraphComponent>.RegisterProperties()
StartWatching()
Declaration
protected override void StartWatching()
Overrides
Ludiq.Bolt.GraphRootDescriptor<TGraphComponent>.StartWatching()
StopWatching()
Declaration
protected override void StopWatching()
Overrides
Ludiq.Descriptor<TGraphComponent>.StopWatching()
TitleFallback()
Declaration
protected override string TitleFallback()
Returns
Type | Description |
---|---|
String |
Overrides
Ludiq.Bolt.GraphRootDescriptor<TGraphComponent>.TitleFallback()