Class ClearList
Clears all items from a list.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Collections/Lists", 6)]
[UnitDisplay("List", "Clear", null)]
[TypeIcon(typeof(RemoveListItem))]
[Obsolete("Use the new generic collections instead.")]
public sealed class ClearList : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, ISerializationCallbackReceiver
Properties
enter
The entry point for the node.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ControlInput enter { get; }
Property Value
Type | Description |
---|---|
ControlInput |
exit
The action to execute once the list has been cleared.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ControlOutput exit { get; }
Property Value
Type | Description |
---|---|
ControlOutput |
listInput
The list.
Declaration
[DoNotSerialize]
[UnitPortDisplay("List", showLabel = false, verticalPrimary = true)]
public ValueInput listInput { get; }
Property Value
Type | Description |
---|---|
ValueInput |
listOutput
The cleared list. Note that the input list is modified directly and then returned, except if it is an array, in which case a new empty array is returned instead.
Declaration
[DoNotSerialize]
[UnitPortDisplay("List", showLabel = false, verticalPrimary = true)]
public ValueOutput listOutput { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
Clear(Flow)
Declaration
public ControlOutput Clear(Flow flow)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow |
Returns
Type | Description |
---|---|
ControlOutput |
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.Unit<Ludiq.Bolt.FlowGraph>.Definition()