Class SetDictionaryItem
Sets the value of a dictionary item with the specified key.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Collections/Dictionaries", 1)]
[UnitDisplay(surtitle = "Dictionary", shortTitle = "Set Item")]
[TypeIcon(typeof(IDictionary))]
[Obsolete("Use the new generic collections instead.")]
public sealed class SetDictionaryItem : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, ISerializationCallbackReceiver
Properties
dictionary
The dictionary.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueInput dictionary { get; }
Property Value
Type | Description |
---|---|
ValueInput |
enter
The entry point for the node.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ControlInput enter { get; }
Property Value
Type | Description |
---|---|
ControlInput |
exit
The action to execute once the item has been assigned.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ControlOutput exit { get; }
Property Value
Type | Description |
---|---|
ControlOutput |
key
The key of the item to set.
Declaration
[DoNotSerialize]
public ValueInput key { get; }
Property Value
Type | Description |
---|---|
ValueInput |
value
The value to assign to the item.
Declaration
[DoNotSerialize]
public ValueInput value { get; }
Property Value
Type | Description |
---|---|
ValueInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.Unit<Ludiq.Bolt.FlowGraph>.Definition()
Set(Flow)
Declaration
public ControlOutput Set(Flow flow)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow |
Returns
Type | Description |
---|---|
ControlOutput |