Class TriggerStateTransition
Triggers the transition in the parent state graph.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Flow", 54)]
[UnitDisplay(shortTitle = "Transition")]
[TypeIcon(typeof(IStateTransition))]
public sealed class TriggerStateTransition : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, ISerializationCallbackReceiver
Properties
trigger
The moment at which the parent state transition should be triggered.
Declaration
[DoNotSerialize]
[UnitPortDisplay(primary = true, showLabel = false)]
public ControlInput trigger { get; }
Property Value
Type | Description |
---|---|
ControlInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.Unit<Ludiq.Bolt.FlowGraph>.Definition()