Class OnAnimatorMove
Called at each frame after the state machines and the animations have been evaluated, but before On Animator IK. This callback can be used for processing animation movements for modifying root motion.
Inheritance
OnAnimatorMove
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Animation")]
[TypeIcon(typeof(Animator))]
public sealed class OnAnimatorMove : GameObjectEventUnit<EmptyEventArgs>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<EmptyEventArgs>
Properties
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<Ludiq.Bolt.EmptyEventArgs>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<Ludiq.Bolt.EmptyEventArgs>.hookID