Class WaitWhileUnit
Delays flow by waiting while a condition is true.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitDisplay("Wait While")]
[UnitCategory("Time", 3)]
public class WaitWhileUnit : WaitUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, ISerializationCallbackReceiver
Properties
condition
The condition to check.
Declaration
[DoNotSerialize]
public ValueInput condition { get; }
Property Value
Type | Description |
---|---|
ValueInput |
Methods
Await(Flow)
Declaration
protected override IEnumerator Await(Flow flow)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow |
Returns
Type | Description |
---|---|
IEnumerator |
Overrides
Definition()
Declaration
protected override void Definition()