Class SetBoltClassVariable
Sets the value of a class variable.
Inheritance
SetBoltClassVariable
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[RenamedFrom("Ludiq.Bolt.SetClassVariable")]
public sealed class SetBoltClassVariable : BoltClassVariableUnit, ISerializationCallbackReceiver, IBoltClassMemberUnit, IBoltMemberUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged
Constructors
SetBoltClassVariable()
Declaration
public SetBoltClassVariable()
SetBoltClassVariable(BoltClassVariable)
Declaration
public SetBoltClassVariable(BoltClassVariable variable)
Parameters
Type | Name | Description |
---|---|---|
BoltClassVariable | variable |
Properties
assign
The entry point to assign the variable.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false, primary = true, showDocumentation = false)]
public ControlInput assign { get; set; }
Property Value
Type | Description |
---|---|
ControlInput |
assigned
The action to execute once the variable has been assigned.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false, primary = true, showDocumentation = false)]
public ControlOutput assigned { get; set; }
Property Value
Type | Description |
---|---|
ControlOutput |
input
The value to assign to the variable.
Declaration
[DoNotSerialize]
[UnitPortDisplay("New Value", showLabel = false)]
public ValueInput input { get; }
Property Value
Type | Description |
---|---|
ValueInput |
output
The value assigned to the variable.
Declaration
[DoNotSerialize]
[UnitPortDisplay("Value", showLabel = false)]
public ValueOutput output { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.BoltMemberUnit<Ludiq.Bolt.BoltClass, Ludiq.Bolt.BoltClassVariable, Ludiq.Bolt.IBoltClassShell>.Definition()