Class Vector4Maximum
Returns the component-wise maximum between two or more 4D vectors.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Math/Vector 4")]
[UnitDisplay("Maximum")]
public sealed class Vector4Maximum : Maximum<Vector4>, ISerializationCallbackReceiver, IMultiInputUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged
Methods
Operation(IEnumerable<Vector4>)
Declaration
public override Vector4 Operation(IEnumerable<Vector4> values)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Vector4> | values |
Returns
Type | Description |
---|---|
Vector4 |
Overrides
Ludiq.Bolt.Maximum<Vector4>.Operation(System.Collections.Generic.IEnumerable<Vector4>)
Operation(Vector4, Vector4)
Declaration
public override Vector4 Operation(Vector4 a, Vector4 b)
Parameters
Type | Name | Description |
---|---|---|
Vector4 | a | |
Vector4 | b |
Returns
Type | Description |
---|---|
Vector4 |
Overrides
Ludiq.Bolt.Maximum<Vector4>.Operation(Vector4, Vector4)