Class Variables | Bolt Visual Scripting | 1.4.12
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    Class Variables

    Inheritance
    Object
    LudiqComponent
    Variables
    Inherited Members
    LudiqComponent._odinData
    LudiqComponent.ILudiqRootObject.OnBeforeSerialize()
    LudiqComponent.ILudiqRootObject.OnAfterSerialize()
    LudiqComponent.ILudiqRootObject.OnBeforeDeserialize()
    LudiqComponent.ILudiqRootObject.OnAfterDeserialize()
    LudiqComponent.OnBeforeSerialize()
    LudiqComponent.OnAfterSerialize()
    LudiqComponent.OnAfterDeserialize()
    LudiqComponent.ILudiqRootObject.ShowData()
    LudiqComponent.ToString()
    Namespace: Ludiq.Bolt
    Syntax
    [Extract(false)]
    [Obsolete("Use the new class variables system instead.")]
    public class Variables : LudiqComponent, ISerializationCallbackReceiver, ILudiqRootObject, ISupportsPrefabSerialization

    Properties

    ActiveScene

    Declaration
    public static VariableDeclarations ActiveScene { get; }
    Property Value
    Type Description
    VariableDeclarations

    Application

    Declaration
    public static VariableDeclarations Application { get; }
    Property Value
    Type Description
    VariableDeclarations

    declarations

    Declaration
    [Serialize]
    [Inspectable]
    [VariableKind(VariableKind.Object)]
    public VariableDeclarations declarations { get; }
    Property Value
    Type Description
    VariableDeclarations

    ExistInActiveScene

    Declaration
    public static bool ExistInActiveScene { get; }
    Property Value
    Type Description
    Boolean

    Saved

    Declaration
    public static VariableDeclarations Saved { get; }
    Property Value
    Type Description
    VariableDeclarations

    Methods

    ExistInScene(Nullable<Scene>)

    Declaration
    public static bool ExistInScene(Scene? scene)
    Parameters
    Type Name Description
    Nullable<Scene> scene
    Returns
    Type Description
    Boolean

    ExistOnObject(Component)

    Declaration
    public static bool ExistOnObject(Component component)
    Parameters
    Type Name Description
    Component component
    Returns
    Type Description
    Boolean

    ExistOnObject(GameObject)

    Declaration
    public static bool ExistOnObject(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Returns
    Type Description
    Boolean

    Graph(GraphPointer)

    Declaration
    public static VariableDeclarations Graph(GraphPointer pointer)
    Parameters
    Type Name Description
    GraphPointer pointer
    Returns
    Type Description
    VariableDeclarations

    GraphDefinition(GraphPointer)

    Declaration
    public static VariableDeclarations GraphDefinition(GraphPointer pointer)
    Parameters
    Type Name Description
    GraphPointer pointer
    Returns
    Type Description
    VariableDeclarations

    GraphDefinition(IGraphWithLegacyVariables)

    Declaration
    public static VariableDeclarations GraphDefinition(IGraphWithLegacyVariables graph)
    Parameters
    Type Name Description
    IGraphWithLegacyVariables graph
    Returns
    Type Description
    VariableDeclarations

    GraphInstance(GraphPointer)

    Declaration
    public static VariableDeclarations GraphInstance(GraphPointer pointer)
    Parameters
    Type Name Description
    GraphPointer pointer
    Returns
    Type Description
    VariableDeclarations

    Object(Component)

    Declaration
    public static VariableDeclarations Object(Component component)
    Parameters
    Type Name Description
    Component component
    Returns
    Type Description
    VariableDeclarations

    Object(GameObject)

    Declaration
    public static VariableDeclarations Object(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Returns
    Type Description
    VariableDeclarations

    OnBeforeDeserialize()

    Declaration
    protected override void OnBeforeDeserialize()
    Overrides
    LudiqComponent.OnBeforeDeserialize()

    Scene(Component)

    Declaration
    public static VariableDeclarations Scene(Component component)
    Parameters
    Type Name Description
    Component component
    Returns
    Type Description
    VariableDeclarations

    Scene(GameObject)

    Declaration
    public static VariableDeclarations Scene(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Returns
    Type Description
    VariableDeclarations

    Scene(Nullable<Scene>)

    Declaration
    public static VariableDeclarations Scene(Scene? scene)
    Parameters
    Type Name Description
    Nullable<Scene> scene
    Returns
    Type Description
    VariableDeclarations

    ShowData()

    Declaration
    protected override void ShowData()
    Overrides
    LudiqComponent.ShowData()

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref OdinSerializer.SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
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