Class OnParticleCollision
Called when a particle hits a collider.
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Physics")]
public sealed class OnParticleCollision : GameObjectEventUnit<GameObject>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<GameObject>
Properties
collisionEvents
The particle collision events.
Declaration
[DoNotSerialize]
public ValueOutput collisionEvents { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<GameObject>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<GameObject>.hookID
other
A game object with an attached collider struck by the particle system.
Declaration
[DoNotSerialize]
public ValueOutput other { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, GameObject)
Declaration
protected override void AssignArguments(Flow flow, GameObject other)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
GameObject | other |
Overrides
Ludiq.Bolt.EventHandlerUnit<GameObject>.AssignArguments(Ludiq.Bolt.Flow, GameObject)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<GameObject>.Definition()