Class PointerEventUnit
Inheritance
EventHandlerUnit<PointerEventData>
GameObjectEventUnit<PointerEventData>
PointerEventUnit
Inherited Members
Namespace: Ludiq.Bolt
Syntax
public abstract class PointerEventUnit : GameObjectEventUnit<PointerEventData>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<PointerEventData>
Properties
data
The pointer event data.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueOutput data { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<PointerEventData>.eventProxyType
Methods
AssignArguments(Flow, PointerEventData)
Declaration
protected override void AssignArguments(Flow flow, PointerEventData data)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
PointerEventData | data |
Overrides
Ludiq.Bolt.EventHandlerUnit<PointerEventData>.AssignArguments(Ludiq.Bolt.Flow, PointerEventData)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<PointerEventData>.Definition()