Class OnTimerElapsed
Called when a specified number of seconds has elapsed.
Inheritance
OnTimerElapsed
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Time")]
[Obsolete("Use Wait For Seconds or Timer instead.")]
public sealed class OnTimerElapsed : ComponentEventUnit<EmptyEventArgs>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<EmptyEventArgs>
Properties
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<Ludiq.Bolt.EmptyEventArgs>.hookID
seconds
The number of seconds to await.
Declaration
[DoNotSerialize]
[UnitPortDisplay("Delay")]
public ValueInput seconds { get; }
Property Value
Type | Description |
---|---|
ValueInput |
unscaledTime
Whether to ignore the time scale.
Declaration
[DoNotSerialize]
[UnitPortDisplay("Unscaled")]
public ValueInput unscaledTime { get; }
Property Value
Type | Description |
---|---|
ValueInput |
Methods
CreateData()
Declaration
protected override IEventUnitData CreateData()
Returns
Type | Description |
---|---|
IEventUnitData |
Overrides
Ludiq.Bolt.EventHandlerUnit<Ludiq.Bolt.EmptyEventArgs>.CreateData()
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.EventHandlerUnit<Ludiq.Bolt.EmptyEventArgs>.Definition()
OnActivated(GraphReference)
Declaration
protected override void OnActivated(GraphReference instance)
Parameters
Type | Name | Description |
---|---|---|
GraphReference | instance |
Overrides
ShouldInvoke(Flow, EmptyEventArgs)
Declaration
protected override bool ShouldInvoke(Flow flow, EmptyEventArgs args)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
EmptyEventArgs | args |
Returns
Type | Description |
---|---|
Boolean |
Overrides
Ludiq.Bolt.EventHandlerUnit<Ludiq.Bolt.EmptyEventArgs>.ShouldInvoke(Ludiq.Bolt.Flow, Ludiq.Bolt.EmptyEventArgs)