Class FlowStateTransition | Bolt Visual Scripting | 1.4.12
docs.unity3d.com
    Show / Hide Table of Contents

    Class FlowStateTransition

    Inheritance
    Object
    GraphElement<StateGraph>
    StateTransition
    EmbedStateTransition<FlowBehaviour>
    FlowStateTransition
    Inherited Members
    EmbedStateTransition<FlowBehaviour>.graph
    EmbedStateTransition<FlowBehaviour>.IGraphParent.childGraph
    EmbedStateTransition<FlowBehaviour>.IGraphParent.isSerializationRoot
    EmbedStateTransition<FlowBehaviour>.IGraphParent.serializedObject
    EmbedStateTransition<FlowBehaviour>.requiresInstantiation
    EmbedStateTransition<FlowBehaviour>.Instantiate(GraphReference)
    EmbedStateTransition<FlowBehaviour>.Uninstantiate(GraphReference)
    StateTransition.CreateDebugData()
    StateTransition.dependencyOrder
    StateTransition.source
    StateTransition.destination
    StateTransition.Branch(Flow)
    GraphElement<StateGraph>.guid
    GraphElement<StateGraph>.modules
    GraphElement<StateGraph>.IGraphChild.associatedElement
    GraphElement<StateGraph>.INotifiedCollectionChild<IGraph>.BeforeAdd(IGraph)
    GraphElement<StateGraph>.INotifiedCollectionChild<IGraph>.AfterAdd(IGraph)
    GraphElement<StateGraph>.INotifiedCollectionChild<IGraph>.BeforeRemove(IGraph)
    GraphElement<StateGraph>.INotifiedCollectionChild<IGraph>.AfterRemove(IGraph)
    GraphElement<StateGraph>.BeforeAdd(StateGraph)
    GraphElement<StateGraph>.AfterAdd(StateGraph)
    GraphElement<StateGraph>.BeforeRemove(StateGraph)
    GraphElement<StateGraph>.AfterRemove(StateGraph)
    GraphElement<StateGraph>.HandleDependencies()
    GraphElement<StateGraph>.parentGraph
    GraphElement<StateGraph>.ICollectionChild<IGraph>.parent
    GraphElement<StateGraph>.IGraphChild.parentGraph
    GraphElement<StateGraph>.deserializationDependencies
    GraphElement<StateGraph>.Prewarm()
    GraphElement<StateGraph>.Dispose()
    GraphElement<StateGraph>.IsDisposed
    GraphElement<StateGraph>.ToString()
    GraphElement<StateGraph>.PropertyChanged
    GraphElement<StateGraph>.OnPropertyChanged(Object, PropertyChangedEventArgs)
    GraphElement<StateGraph>.OnPropertyChanged(String)
    Namespace: Ludiq.Bolt
    Syntax
    public sealed class FlowStateTransition : EmbedStateTransition<FlowBehaviour>, IEmbedStateTransition, IParentStateTransition, IStateTransition, IGraphElementWithDebugData, IConnection<IState, IState>, IGraphParentElement, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphParent

    Constructors

    FlowStateTransition()

    Declaration
    public FlowStateTransition()

    FlowStateTransition(FlowBehaviour, IState, IState)

    Declaration
    public FlowStateTransition(FlowBehaviour graph, IState source, IState destination)
    Parameters
    Type Name Description
    FlowBehaviour graph
    IState source
    IState destination

    Methods

    BeforeStateEnter(Flow)

    Declaration
    public override void BeforeStateEnter(Flow flow)
    Parameters
    Type Name Description
    Flow flow
    Overrides
    StateTransition.BeforeStateEnter(Flow)

    OnEnter(Flow)

    Declaration
    public override void OnEnter(Flow flow)
    Parameters
    Type Name Description
    Flow flow
    Overrides
    StateTransition.OnEnter(Flow)

    OnExit(Flow)

    Declaration
    public override void OnExit(Flow flow)
    Parameters
    Type Name Description
    Flow flow
    Overrides
    StateTransition.OnExit(Flow)

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref OdinSerializer.SerializationData, DataFormat)
    XObservableDisposable.EnsureNotDisposed(IObservableDisposable)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.ClearExceptionInHierarchy(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX