Class OnInputFieldValueChanged
Called when the text content of the input field has changed.
Inheritance
OnInputFieldValueChanged
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/GUI", 2)]
[TypeIcon(typeof(InputField))]
public sealed class OnInputFieldValueChanged : GameObjectEventUnit<string>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<string>
Properties
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.String>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.String>.hookID
value
The new text content of the input field.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueOutput value { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, String)
Declaration
protected override void AssignArguments(Flow flow, string value)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
String | value |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.String>.AssignArguments(Ludiq.Bolt.Flow, System.String)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.String>.Definition()